Pixel Art Challenge: Slender Pixels


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The final challenge in our Halloween-o'-thon - using tall pixels, depict a scene based on the Slender Man myth. You should at least include these characteristics of Slender Man in your entry:

  • Abnormally tall.
  • Lack of facial features.
  • Wearing a suit and tie.

Tall pixels mean that each pixel should be twice the height of a regular pixel. For some examples check out the previous tall pixel challenge. Remember to double check your pixels before submitting.

Canvas Size - Unrestricted. However, the height must be a multiple of 2.
Colours - Max 8.
Transparency - No.
Animation - No.



The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.


Posted by skamocore @ 10/29/2012 00:02  |    31

Discussion

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Adam (Level 9 Major General) @ 11/5/2012 00:12

That stretching is quite tempting, with the actual theme, I say. I was planning to use a grid like this to surely avoid it, but I quit quickly while attempting to use it for the text.

Now I'm not sure whether it would be allowed. Do they count as tall pixels? With the frame cropped.


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surt (Level 11 Godfather) @ 11/4/2012 16:34

Is the concept of tall/wide pixels so hard to understand? Half of the entries were obivously drawn for square pixels then just stretched vertically. 


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DawnBringer (Level 10 Maniac) @ 11/3/2012 05:04

Well, the Amiga supported overlapping screens, so f.ex you could have entirely different screens at the bottom & top for the interface. Characters wouldn't need their own colors; Bobs (blitter objects) would share all the colors of its screen. Each Sprite pair would use a number of specific colors-indexes (but there are many tricks and hacks to squeeze more out of sprites).


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ultimaodin (Level 3 Corporate Drone) @ 11/2/2012 20:06

I sort of understand how they work with memory, but I'm a touch confused with hoew they effect gameplay and graphics. I was honestly thinking along the lines of the game Lionheart on the Amiga, which had very distinctive layers. So - 4 colours for a back ground, 4 colours for the play area, 4 colours for foreground and 4 colours for character, enemies and HUD elements.


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DawnBringer (Level 10 Maniac) @ 11/2/2012 13:59

No, it's about computer memory structure. Every bitplane represents a screen/layer with 1 bit of data...colors = 2^bitplanes. Bitplanes make up a screen just like bits would make up a Byte of memory. Four bitplanes: 2^4 = 16 colors/indexes.


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Peyton (Level 7 Assassin) @ 11/2/2012 10:58

Dang, I completely misunderstood this challenge. I was almost done, then I looked at the other entries and realised how off I was.


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ultimaodin (Level 3 Corporate Drone) @ 11/2/2012 08:21

Thanks DB =)
I probably won't get anything done for this challenge but I'm keen to do some tall pixels

Also, by 4 bitplanes that's like 4 layers right. So character, stage assets, BG parralax and BG?

You would think I'd have learnt all the terminology by now.


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DawnBringer (Level 10 Maniac) @ 10/31/2012 12:52

Amiga OCS Hires (Tall pixels), 640x256 pixels (Normal mode, PAL) with 16 colors max (4 bitplanes), from a 12bit-palette (16 shades of R,G & B = 4096 possible colors). 


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Manupix (Level 11 Godfather) @ 10/31/2012 12:46

More tall px inspiration:

1, 2, 3, 4, 5, 6.


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ultimaodin (Level 3 Corporate Drone) @ 10/31/2012 08:41

Question anyone know of he other limitations to say the amiga modes that feature tall pixels. Pallet range, if there are char set limitations (sorry - been playing with the C64 of recent).

 

I probably won't get time to do this between exam study and NaNoWriMo but hey. I might do.


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Ashkin (Level 8 Rear Admiral) @ 10/31/2012 00:57

Well, it would just be a bunch of tall pixels, except the tall pixels are always bunched together in groups of two.


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Scarodactyl (Level 8 Marshal) @ 10/30/2012 21:58

I don't think that would fall within the specifications.  It does say tall pixels, not just 2x pixels.


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Ashkin (Level 8 Rear Admiral) @ 10/30/2012 21:55

Yes. However, that would defeat the purpose entirely. Don't do it.


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Froggy-Art (Level 1 Jukyu) @ 10/30/2012 13:52

hey, can I make wide pixels (double pixels that are doubled horizontally)?


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Manupix (Level 11 Godfather) @ 10/30/2012 11:20

Just remembered this piece of tall awesomeness =D


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ReiFrag (Level 1 Private) @ 10/30/2012 06:41

it looks interesting but really hard to make :) 


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Hapiel (Level 11 Admiral) @ 10/29/2012 23:22

Guys, use Grafx2, it allows drawing tall pixels and prevents errors!


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SturmgewehrKreuz (Level 4 Lieutenant) @ 10/29/2012 20:31

 ooh.the restrictions are kinda hard for me.i gtta practice more...MORE!


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El_Tortuga (Level 4 Mercenary) @ 10/29/2012 19:25

 "Slender Pixels" "Tall Bunyan" That's very pun-ny of you. 

Also, might join this as my first Challenge!


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adamSrgnt (Level 4 Lieutenant) @ 10/29/2012 15:05

No animation? You're killin' me.


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philippejugnet (Level 6 Hitman) @ 10/29/2012 11:03

 Hope that wasnt sarcastic. I like the theme, might join it, but not with 3 entries.


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failureboy (Level 7 Assassin) @ 10/29/2012 10:40

 Then you should have no trouble winning all three places again, Philippe.


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philippejugnet (Level 6 Hitman) @ 10/29/2012 08:11

 this sounds more like an activity then a challenge ~~ not really challenging.


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Lóng (Level 1 Rookie) @ 10/29/2012 07:08

 Joining this one just because I've never worked with tall pixels.


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Manupix (Level 11 Godfather) @ 10/29/2012 05:31

Might do something coz tall pixels remind me of my first challenge =)


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Mrmo Tarius (Level 10 Master Sniper) @ 10/29/2012 04:43

The rules clearly state the requrement for tall pixels, and then state that the canvas height must be a multiple of 2, e.g. 32, 68 or any other even number (otherwise at least one row of pixels is not going to be "tall"). I don't really see what the confusion is all about :)


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Nevercreature (Level 9 Vice President) @ 10/29/2012 03:47

It means that the height of the canvas must be the width x2, isn't it? Or this restriction only refers to the type of pixels?


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surt (Level 11 Godfather) @ 10/29/2012 01:50

Ah, yes. I am blind.


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Hapiel (Level 11 Admiral) @ 10/29/2012 01:38

I also did not get it, then I reread and realized that they are asking for tall pixels. I think the tall pixel requirement should be more clear in the description!!! Somehow it is easy to read over..


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surt (Level 11 Godfather) @ 10/29/2012 01:31

What's the logic of the "multiple of 2" height? That's about as restrictive as "Max 256" colours.

Perhaps it was meant to be height two times the width?


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Ashkin (Level 8 Rear Admiral) @ 10/29/2012 00:37

Pretty cool idea- though I think it would be better if it wasn't strictly restricted to Slenderman- perhaps being any seemingly normal yet creepy figure/character. Oh well. I've always wanted to try tall pixels anyway.


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