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Damian
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Quote Damian Replybullet Posted: 26 January 2015 at 8:29am
Its smaller because its a kid :/
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Hapiel
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Quote Hapiel Replybullet Posted: 26 January 2015 at 10:51am
Originally posted by Limes


Haha Limes, the kids are getting kids now? :p

I think we could repurpose those designs and turn them into gnomes, we just need to change the poop hair to a red cap!
That would at least justify why these 7 year old girls have breasts suddenly ;)
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Limes
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Quote Limes Replybullet Posted: 26 January 2015 at 5:25pm
Well sh*t. Gnomes it is! I read the hair as a villagers hat. It wasn't until I was making the mechanic that I started getting suspicious about the size difference.

7 year old mother could be a new MTV series.
I use GraphicsGale
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Hapiel
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Quote Hapiel Replybullet Posted: 26 January 2015 at 11:14pm
Originally posted by Limes

7 year old mother could be a new MTV series.



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Teban100
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Quote Teban100 Replybullet Posted: 31 January 2015 at 3:00pm


Is a market stall ok?

I might make it taller so it seems more proportionate, but I kinda like the idea.
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Hapiel
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Quote Hapiel Replybullet Posted: 01 February 2015 at 5:57am
Nice Teban!
I agree that taller would make more sense.
Quick edit:




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Damian
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Quote Damian Replybullet Posted: 09 April 2015 at 7:14am
Made this a while back as an edit, forgot to post it.

I felt that the wooden poles needed to be exaggerated in size to fit the exaggerated characters and style we're going for. It might need more contrast in areas though.

Edited by Damian - 09 April 2015 at 7:14am
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melanke
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Quote melanke Replybullet Posted: 28 February 2016 at 9:36am
Things I wanna do for the next days:

signboard
fences
lantern
wooden bench
hay cart
barrel
water fountain
tree stump with an axe
wooden boxes
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melanke
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Quote melanke Replybullet Posted: 01 March 2016 at 7:13pm
What about this 2 signboards?

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Harmonica!
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Quote Harmonica! Replybullet Posted: 01 March 2016 at 9:53pm
So I started to revise the hanging sign to get it at the same angle as the building, and then the next thing I knew there was a new window!



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Damian
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Quote Damian Replybullet Posted: 01 March 2016 at 11:09pm
Just noticed the chimney isn't in perspective. Also, that sign looks good.
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melanke
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Quote melanke Replybullet Posted: 02 March 2016 at 1:40pm
Looks cool :)
Thanks for the perspective improvement
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Harmonica!
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Quote Harmonica! Replybullet Posted: 02 March 2016 at 10:23pm
I played around with the door and roofing today.



I feel that my roof tile needs some softening. It seems too bold to me.

Also I had the idea that flower boxes for the windows could offer both decorative and platform options.
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melanke
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Quote melanke Replybullet Posted: 03 March 2016 at 2:45pm
indeed, flower boxes as platform would be cool.

I think the middle roof is bolder than before, but I like both.

I made a "tree stump with an axe" and a lamp post:
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Harmonica!
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Quote Harmonica! Replybullet Posted: 03 March 2016 at 11:32pm
Alright! I believe I'm done messing with the roofing.



I'm liking the axe and stump. Perhaps the axe handle could use a slight curve to it?
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melanke
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Quote melanke Replybullet Posted: 04 March 2016 at 6:13pm
I REALLY like this roof ;)

OLD
Now, Can you help me with this Hay Cart? XD



I think I'm almost there, but the hay is too yellow and dificult to make shadows because the color palette
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melanke
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Quote melanke Replybullet Posted: 04 March 2016 at 7:35pm
Curved Axe:
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Damian
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Quote Damian Replybullet Posted: 05 March 2016 at 6:52am
Thats a pretty sweet cart Melanke.

Love how the roof turned out.

My only critique right now on the house would be the door, there seems to be a lot of noise, maybe something more chunky in clusters would be better. I'd also like to see it compared to a character for comparison, because right now width wise it looks a bit small.
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melanke
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Quote melanke Replybullet Posted: 05 March 2016 at 11:03am
I like this door, but think it can be used as a dungeon door, it feels a little bit macabre.


My girlfriend says the Hay looks like "Goku hair"
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melanke
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Quote melanke Replybullet Posted: 05 March 2016 at 11:49am
OLD

Water Fountain:

I will try to animate it later
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Hapiel
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Quote Hapiel Replybullet Posted: 05 March 2016 at 4:15pm
Melanke, your contributions are great! :D
Thanks for kicking this back in action :)
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melanke
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Quote melanke Replybullet Posted: 05 March 2016 at 4:45pm
Haha Thanks, I really believe in this project.
I think what motivates me more is dreaming about my next game using this assets.
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Harmonica!
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Quote Harmonica! Replybullet Posted: 05 March 2016 at 10:19pm
I touched up the windows and made an open variant.



I also played around with the hay cart, but didn't seem to get anywhere. Later on I'll try again.
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Kazen
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Quote Kazen Replybullet Posted: 06 March 2016 at 9:06am
I couldn't remember my password for the forums so I haven't been able to post for a few days. Anyway, I've thought that the house doesn't really fit the style anymore (it doesn't look as 'clean'). SO what I did was try and update some of the old stuff to look more in style with the one going on in the jungle-set. The forward facing stone part of the house isn't tiled or something, it's just a copied part of what a3um did (I liked that look). Here it is.
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melanke
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Quote melanke Replybullet Posted: 06 March 2016 at 12:01pm
Kazen, I don't know, this style looks like a little bit unfinished, or maybe I am too used to the style we are working on. We will have to debate on which style we should go with.

In the mean while I think I came up with an interesting way to create different configurations of the house.

I present you Laurel & Hardy:

(I hope you understand the reference)
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melanke
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Quote melanke Replybullet Posted: 06 March 2016 at 12:36pm
HOUSE 1:





HOUSE 2:
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melanke
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Quote melanke Replybullet Posted: 06 March 2016 at 12:42pm
What I like in House 1:
- Roof, wood, stone;
What I like in House 2:
- Door, moss, stone (yea, I like both stone)


(My gf likes house 2)
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Damian
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Quote Damian Replybullet Posted: 06 March 2016 at 1:32pm
Kazen, that all looks great.

I think the cleaner (house 2) is better in terms of style, however not perfect yet. I'm not sure the bright purple works as a second light source though. I prefer the bigger door, but is it too big? I'd get a character in there for reference. I really like the roof on the first house though.

I will say, the first house looks great, however I think personally it has to much unneeded detail, specifically in the wooden beams and the door. It is a cartoon cell shaded look we're going for after all, but at the same time we want to carefully add simple detail to make the art look interesting. Its a tough line to tread with this style :/

There is a vast improvement from when Melanke started working on the house again. With you guys working on this and the quick process, I can see the first basic house being finished soon and its variants soon after.

Keep it up, and if I have the time I will join too.
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melanke
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Quote melanke Replybullet Posted: 06 March 2016 at 2:48pm
I didn't touch the stonebrick wall but what about this wood modifications?



I think we have to move together on this house, let's all agree with every single piece and move to the next piece. Starting by the wood, then the roof, then the stonebrick wall and on and on.
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Harmonica!
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Quote Harmonica! Replybullet Posted: 06 March 2016 at 11:15pm


Here's an attempt at adapting roof 1 to house 2, and I've shifted the roof around so that it can be used as a platform
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melanke
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Quote melanke Replybullet Posted: 07 March 2016 at 4:51pm
Nice, I think we all agree this roof is THE roof, right?
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Hapiel
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Quote Hapiel Replybullet Posted: 09 March 2016 at 2:18am
Sweet wood Melanke, that looks like the right amount of detail to me! And Harmonica, I was worrying about the roof as platform, I am glad you fixed that :)
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melanke
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Quote melanke Replybullet Posted: 10 March 2016 at 3:08pm
OLD
Based on this style concerns I made some changes that clean up the water fountain, please help me choose between this 3 alternatives:
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melanke
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Quote melanke Replybullet Posted: 10 March 2016 at 5:08pm
The wooden bench and another version of the hay cart
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Harmonica!
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Quote Harmonica! Replybullet Posted: 10 March 2016 at 9:34pm
This just occurred to me. Should the fountain be adjusted for platform use?
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Harmonica!
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Quote Harmonica! Replybullet Posted: 10 March 2016 at 11:19pm
So I started playing around with the idea of the fountain also serving for platforming and here's what I've got so far.



Originally I was thinking the top ridge of the hourglass shape could serve as a platform, but since that doesn't seem plausible to me now, I'm thinking that some gargoyle water spouts could be a good way to add platforms to the fountain.



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melanke
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Quote melanke Replybullet Posted: 11 March 2016 at 8:35am
I like your idea and we could use two kinds of fountain:
- decorative (the first one)
- platform, could be a big tileable fountain, that can be used with any width
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melanke
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Quote melanke Replybullet Posted: 11 March 2016 at 5:12pm
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melanke
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Quote melanke Replybullet Posted: 12 March 2016 at 5:49am
Some really small changes:
- removing purple and green light in woods made ir a little cleaner
- wooden windows with larger glass tiles fits more in the context
- wide alternative to make layered houses



Here is a mock:
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melanke
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Quote melanke Replybullet Posted: 13 March 2016 at 4:22pm
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Harmonica!
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Quote Harmonica! Replybullet Posted: 15 March 2016 at 11:14pm
Here's the fountain so far.


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melanke
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Quote melanke Replybullet Posted: 16 March 2016 at 8:00pm
Wow!! I like it a lot!, specially the "clamps", very cool ;)
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melanke
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Quote melanke Replybullet Posted: 16 March 2016 at 8:01pm
Guys, I put a lot of work here, please don't say we have to change the style hahahahahah



A Mock:

I had to use 2 layers in some cases, I don't know if this is "accepted" but I had to do something similar with the jungle ground too
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Kazen
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Quote Kazen Replybullet Posted: 16 March 2016 at 11:27pm
I don't have time to really do anything right now, but a quick glance would suggest that there are a lot of duplicate tiles. For example, when I look at these, there's currently six roof-tops, where four looks the same, with minor alterations. If you could reduce them all so there's no duplicate tiles, that would be much better (even my revision has duplicate tiles for roof and rocks, I was thinking to make variations on the repeated tiles though). I do like that you can create many different forms though, like the mock. In particular that you can go from roof to tower is a nice touch and can break up the variation a lot.
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melanke
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Quote melanke Replybullet Posted: 17 March 2016 at 5:48am
I agree with you, I think I am going to make the chimney again and some wall cracks
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Hapiel
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Quote Hapiel Replybullet Posted: 17 March 2016 at 12:31pm
The flexibility of this house is awesome!

All that is still needed is an update on that stone texture, and it should be perfect! :D
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Harmonica!
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Quote Harmonica! Replybullet Posted: 17 March 2016 at 11:19pm

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melanke
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Quote melanke Replybullet Posted: 18 March 2016 at 5:05am
beautiful!!
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melanke
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Quote melanke Replybullet Posted: 19 March 2016 at 8:41am
- Roof variations: Chimney, cracks, vine, skylight
- Round Windows, wall cracks, wood cracks
- The flower pot is back
- Stairs
- A decoration in the left side of the roof


Mock:
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melanke
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Quote melanke Replybullet Posted: 20 March 2016 at 11:57am
I will take a break working in the house for now, so you can work on it without worrying about version conflicts.

I will continue with outside objects this week
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