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Hapiel
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Quote Hapiel Replybullet Posted: 08 February 2017 at 11:34pm
If you're interested in making a whole new set, an inside of the houses would be something to start on? As with all of the tilesets it will probably go through a couple iterations before we consider it done, but as there is no base structure yet you'd have a lot of freedom shaping it!

I'll probably come with a more detailed smaller todo once the organization stuff is behind us, give us some weeks :p
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Noburo
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Quote Noburo Replybullet Posted: 09 February 2017 at 5:53am
Actually, in regards to the stairs, most games just treat them as an angled platform, and continue to use the walking animation. It's an awful lot of programming to do otherwise. Heck, it wasn't until recently that 3d games even used different animations with stairs. As a pixel artist it seems awful, but in actual game play it isn't that noticable. I say we should have a set of stairs.
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melanke
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Quote melanke Replybullet Posted: 09 February 2017 at 6:44am
@Noburo, I agree with you, but the design i made didn't fit this requirement. Do you think they should be "side view" or like the house: showing a little of the front?

@Hapiel, there is some furnitures made for the inside, should I consider them or will we move to another direction? Other thing: I am web developer, maybe I could help with the website, make it update automatically with new resources... It could be free and very practical
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Noburo
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Quote Noburo Replybullet Posted: 09 February 2017 at 8:31am
A clever programmer/designer might be able to make it work in that perspective better than you think. For example, pressing up while on the stairs could make the character go diagonally up the stairs, or even placing the stairs at the end of the map and forcing the character up.

Also, did you make that weapon shop sign? We could do with a bunch of other shop signs as well.
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Hapiel
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Quote Hapiel Replybullet Posted: 09 February 2017 at 5:24pm
@melanke:
You're talking about these?



I think the objects are really nice! The chair and the cabinet might need some reworking, and I havn't checked if the scale matches up, but sure these kinds of objects could be placed inside.
More importantly, there would be the need for some sort of floor, wall, ceiling, and likely a lot of background tiles! I'd suggest not to do the floor tiles divided in 2 to make it wider, but actually have the characters stand on top of the tiles. That makes more sense in my head. Or I might be wrong, we'll see once we have something to experiment with. It's all just ideas, up to you or anyone else to transform it into reality :)

As for the website; Noburo is taking care of this, not me. Up to him to decide if extra help is needed!
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Harmonica!
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Quote Harmonica! Replybullet Posted: 17 February 2017 at 11:50pm
Here's what I've made recently.





I feel that the large hole would be a good place for secret platforms and doors, perhaps some exposed pipes would be nifty too.
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melanke
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Quote melanke Replybullet Posted: 18 February 2017 at 10:45am
This looks so cool Bill!
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melanke
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Quote melanke Replybullet Posted: 18 February 2017 at 10:46am
I made other shop signs:
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Hapiel
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Quote Hapiel Replybullet Posted: 18 February 2017 at 11:57am
Bill, you prefer those over these? I liked these too!


The new one is fine as well, I just think there needs to be some work on the ground tile. Very messy and distracting at the moment. Maybe some big bricks/stones like the side of the house?


@melanke

Nice icons!
I suggest a small edit on the signs, see sign number 2:

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Damian
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Quote Damian Replybullet Posted: 18 February 2017 at 12:27pm
The issue I have with those ground tiles Hapiel is that they're too tall in comparison to the forest and similar tiles. Also its going to be harder and harder to work on tiles if everyone is doing something different :/

Another issue, and something I struggle with too, is making things look cartoony. Because most of the time its just out of mind I think. But for example, certain aspects of that sign are fine, great even, but the metal railings are very thin and focus on 1 to 2 pixel detail with no outlining.

Here's an example of what it could look like maybe.

You might not want to go and add chains, that was just something I was playing around with. But I hope it gets the idea across.
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Hapiel
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Quote Hapiel Replybullet Posted: 18 February 2017 at 2:38pm
Here is a series of objects that are (near) finished.


I just think the fountain might need some work to match the style better?

And @Harmonica, do you still have that sketch of that cupido character on top of the fountain? I lost it, but it would be so cool to have that one too!
EDIT: nvm, found it ;)

Melanke, would you mind to dig up all of your village objects and post them as a collection? There were a lot of nice ideas in there like the fence and the laundry line, but they all need some more work!
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Harmonica!
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Quote Harmonica! Replybullet Posted: 18 February 2017 at 8:35pm
@Hapiel

I'd stopped playing around with the cobblestone because as Damien says it is too tall, and I did try to make an appropriate sized one, but it ended up being too noisy.

Also, I'm glad you found the cupid sketch because I honestly don't remember it and couldn't find one.
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Hapiel
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Quote Hapiel Replybullet Posted: 19 February 2017 at 6:05am
I tried to work a bit on the fountain. I don't like it quite yet.

The old base seemed too rough. The new one is too dark, but I can't find a way to add that light grey back in..
Also I moved the platforms down, I dont think that small platforms such as these and tree branches need to extend above the tiles, characters could stand perfectly on top of them.



EDIT:
This is probably better. But as I've learned yesterday night: Probably not clean enough yet ;)




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Hapiel
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Quote Hapiel Replybullet Posted: 20 February 2017 at 11:05pm
In the voice chat we talked about how base tiles should fade to a flat color as much as possible. What do you think of this version of the village tiles, Harmonica?




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Harmonica!
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Quote Harmonica! Replybullet Posted: 21 February 2017 at 9:08am
I like it a lot! Here's an ivy tile to add some greenery.


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Hapiel
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Quote Hapiel Replybullet Posted: 22 February 2017 at 3:34am
This is pistachio's, but to be sure this awesomeness doesn't get lost:



Something to aspire to in future versions
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Harmonica!
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Quote Harmonica! Replybullet Posted: 23 February 2017 at 12:10am
Do you guys believe this would be an acceptable approach to creating rooms?



 EDIT: I was going to head to bed, but then I got the urge to work some more on it.


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Hapiel
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Quote Hapiel Replybullet Posted: 25 February 2017 at 12:09am
Just crossposting this image from Damian for consistency


And the latest version of the village objects, with new cupid

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Harmonica!
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Quote Harmonica! Replybullet Posted: 27 February 2017 at 12:36am
So here's how the inner room framework tiles are coming along. It still needs some polishing up and work in order to do more complex shapes.





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Hapiel
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Quote Hapiel Replybullet Posted: 27 February 2017 at 11:00am
A bit of an edit with some suggestions on the left side:

Moved the left wall further out so that the floor connects better and the collision area makes more sense I think.
changed some things on the floor like removing the outlines (I'm sure someone more talented will come in and make it even better ;) )
Made the side wall wider on the dark part
Experimented with the ceiling. I like the 2 solutions that I have now, but it would be much nicer to have one solution which could be applied everywhere :/



Good luck puzzling, it's a great start!
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Harmonica!
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Quote Harmonica! Replybullet Posted: 28 February 2017 at 1:49am
Here's my attempt at incorporating your ideas into the tiles.





Also I think putting the lighter sides of the opposing columns together makes a decent wallpaper divider.
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Harmonica!
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Quote Harmonica! Replybullet Posted: 04 March 2017 at 11:44pm
I've been playing around with the indoor tiles, seeing what shapes I can make, and I've got a new wallpaper now. The green one is not pleasing me. I'm going to try and rework it but it may just get scrapped.






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eishiya
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Quote eishiya Replybullet Posted: 05 March 2017 at 6:27am
I think both are rather high-contrast and look too busy as a result. It would be easy for smaller objects and static characters to get lost among those high-contrast details.

I like the general idea of having various wallpapers though.
Have you considered doing something where you can mix-and-match tiles from different wallpapers by changing the palette? It would be a challenge, but it could be something to drive you forward idea-wise, and it'd make for a very flexible set of tiles.
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Hapiel
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Quote Hapiel Replybullet Posted: 05 March 2017 at 3:39pm
Updated the table and chairs and shelf

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Harmonica!
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Quote Harmonica! Replybullet Posted: 05 March 2017 at 8:09pm
I tried my best, and I hope these color combinations are suitable.


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Harmonica!
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Quote Harmonica! Replybullet Posted: 08 March 2017 at 1:23am
Doors





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Hapiel
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Quote Hapiel Replybullet Posted: 08 March 2017 at 4:30am
What do you think of these wooden panels?

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Harmonica!
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Quote Harmonica! Replybullet Posted: 08 March 2017 at 12:35pm
I think the shadows are an improvement. On the wood grain I feel that the dark ripples should have more space in between them.

Here's an edit I've done.

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Harmonica!
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Quote Harmonica! Replybullet Posted: 08 March 2017 at 1:18pm
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Hapiel
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Quote Hapiel Replybullet Posted: 21 March 2017 at 2:08pm
It is kinda hard to make a relaxed room with these..


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sbonavida
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Quote sbonavida Replybullet Posted: 25 March 2017 at 3:12am
Great job, people! ^^

I follow Hapiel in OGA (Open Game Art).
I am very glad with your job.

Kindest regards.
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Teriyaki
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Quote Teriyaki Replybullet Posted: 11 August 2017 at 6:28am
Ok, the first elements. I just want to know if I'm in the good way



------

Edit: and some frames for pictures.

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