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Hapiel
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Quote Hapiel Replybullet Posted: 16 August 2013 at 2:48pm
Something I am working on. I have not quite figured out how to deal with such a huge unrealistic balanced staff...


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Damian
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Quote Damian Replybullet Posted: 17 August 2013 at 2:36pm
Ha, off to a good start! I thought you said you didn't think you could animate these? LIAR.
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Conzeit
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Quote Conzeit Replybullet Posted: 21 August 2013 at 4:10pm
Thought I'd post this here since it seems this is the home of the project

Ok, first 3 are people well known in the web. I'm pretty sure only the 2 guys are recognizable :p you tell me!

the other two are ideas for heros. I read somewhere that people were talking of the tribal guys as heroes, I thought idea of a eastern island-ish guy was intresting but I dont think a tribesman as a hero is very smart when the white guy is an aviator...just saying :p

it's supposed to be Regina Spektor, Reggie Watts, and Keith Apicary btw


I added some radiosity to the donkey and made his face cuter

also modified the puma to have a cleaner outline and less busy design, removed claws because only cheetahs have them drawn out all the time


Edited by Conzeit - 21 August 2013 at 4:18pm
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Hapiel
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Quote Hapiel Replybullet Posted: 22 August 2013 at 9:53am
They look so great! But we can't keep on changing the style all the time... I am okay with redoing all characters so far but we need to stick with something that is also easy to recreate and animate!
What are the opinions on this?
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Conzeit
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Quote Conzeit Replybullet Posted: 22 August 2013 at 3:23pm
I can totally see that, I tried to not veer too far with the animals I edited, I think they still work, dont they? My plan with the donkeywas to integrate that complex shading he had with the shading of the others, but I think I got sidetracked....sorry :p

With the humans I thought the style could cover black dot eyes and eyes with whites, in 40's cartoons different characters have different eyes. Still, I can see how they are not very reproducible. Fix them, dont use em, do whatever you have to =)


Edited by Conzeit - 22 August 2013 at 3:25pm
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Noburo
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Quote Noburo Replybullet Posted: 26 October 2013 at 1:20pm
Alrighty guys, hopefully this stuff I've been working on will give this project a bit of a kick in the pants. Thinking about moving on to some enemies.





Edit: Fixed white BG frame in idle animation.

Edited by Noburo - 26 October 2013 at 1:21pm
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DDR
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Quote DDR Replybullet Posted: 26 October 2013 at 10:49pm
Looks good. I'll just pop this in the game. :)
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Damian
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Quote Damian Replybullet Posted: 27 October 2013 at 7:19am
Looks great so far, love the subtle sway of the hair and the hat. Only critique would be that the left foot travels to far in front, making it look like a kick.

Edited by Damian - 27 October 2013 at 7:32am
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Damian
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Quote Damian Replybullet Posted: 27 October 2013 at 3:44pm
I've gone ahead and redone some of my old designs.



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Noburo
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Quote Noburo Replybullet Posted: 27 October 2013 at 7:43pm
These things need some idle animations stat. Ready? Go!
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Damian
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Quote Damian Replybullet Posted: 27 October 2013 at 10:51pm
I've got an entire day of travelling ahead of me today, so I won't get to that today, but I've also got the week off work, so I'll attempt animations hopefully tomorrow.

Edit:
Another redesign, this one more drastic than the others. It looked odd in the first place though. Changed the hair colour, if only because I couldn't get the damn yellow to work for me! Not entirely happy with this one YET, so I'll come back to this another day. Any edit is very welcome.

I'll add that its taken me to long to get where it is now, I'm not to great with drawing women, in particular feminine faces.

Edit:
Another iteration.


Edited by Damian - 30 October 2013 at 4:07am
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Damian
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Quote Damian Replybullet Posted: 29 October 2013 at 9:47am
Animation...I think I need more practice.
-> ->

I'm no animator, Noburo what do you think? My twin told me to add shoulder movement?

Edit: Added old lady idle. For some reason both animations are quicker than they are on Photoshop?

Edited by Damian - 30 October 2013 at 2:07pm
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Noburo
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Quote Noburo Replybullet Posted: 30 October 2013 at 7:39am
Got a bunch of stray white pixels on the outside of the outline of the old man. In regards to the animations speeding up outside of Photoshop, make sure you are working with and exporting the frames at a 8/100. Also, I love the animation of his left hand so I hate to bring it up, but it looks quite large compared to his other hand and it seems to be a bit too far out and strained for an idle animation. One last tip, in an idle position for characters of this size, the entire pixel jump on the shoulders can be a bit too much. You can smooth out the animation by adding frames that alter it at a sub pixel level. If you shift the shading, it can create the illusion of the shoulder rising. You can see an example of this in my characters left shoulder. The pixels never move, they just change color to create the illusion of the shoulder rising.

On a side note, the first version of the old man with the accidental wiggle of his mustache is killing me.
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Noburo
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Quote Noburo Replybullet Posted: 05 January 2014 at 10:56am
Traveler Walking


Traveler Idle
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Sir Cutswood
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Quote Sir Cutswood Replybullet Posted: 21 January 2015 at 2:37am
So, hello, guys! First time posting here, Hapiel invited me over, and I'm very interested.

Here will be my first formal submission, albeit it's a bit small, but just trying out if I got the style down, crits would be nice.
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Damian
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Quote Damian Replybullet Posted: 21 January 2015 at 8:57am
Hey man! Cool bird, almost makes me want to make a chocobo like bird :) I do think it can use some work. The bird seems like its going fall over, so you probably need to move the legs under its center of gravity a bit more. I'd also make the tail feathers come out further back rather than go up, which might help with the previous problem too. I really like what you're going for though, and you're more brave than I am to use that yellow! Looking forward to the updates man.

Edited by Damian - 21 January 2015 at 8:58am
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BathMaster_2000
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Quote BathMaster_2000 Replybullet Posted: 21 January 2015 at 1:39pm


A Spanish explorer to parallel the natives.

I haven't an ounce in my body with the ability to animate well. I'll try to do an idle animation though. I may have stayed a bit too closely to the character template though.
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Sir Cutswood
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Quote Sir Cutswood Replybullet Posted: 23 January 2015 at 4:50pm

So I got to remaking that bird, and made it not so grumpy, more stubby and chubby.
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BathMaster_2000
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Quote BathMaster_2000 Replybullet Posted: 23 January 2015 at 6:43pm
that looks much better cutswood! Now it doesn't look as floppy and stuff.
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Hapiel
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Quote Hapiel Replybullet Posted: 24 January 2015 at 7:27am
Nice work Bathmaster! It is perfectly fine to use existing OPP sprites as a base for characters :)

@Cutswood: That new bird is a big improvement! However, in order to fit it in the project it needs to adjust its style a bit. Watch the outlines, they only need to be a single px thick and not black, yours are heavily over AAd
Also the feather pattern can be simplified, which saves effort in animation and makes it match better. Here is a quick sloppy edit on the head:

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Sir Cutswood
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Quote Sir Cutswood Replybullet Posted: 24 January 2015 at 3:26pm
Thanks for the crits, Hapiel! Will get back to rerendering it soon.

But first! A slime... Thingy.
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Damian
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Quote Damian Replybullet Posted: 13 May 2015 at 1:16pm
Hey guys, thought I'd share what myself, Hapiel and Noburo have been working on in some of our free time. We thought it would be nice to have a piece of each community currently contributing to the OPP, simply put directly into the heart of our project by making their mascots into OPP characters, npc or otherwise. So far we have Sara from Open Game Art(Kindly hosting the wiki) and the Pixel Joints Nerd. Unfortunatly, I can't seem to find one for way of the pixel (if you find one please let me know!).

Current iterations of OGA's Sara:


Pixel Joint's nerd:


As always, critique and edits are very welcome, if not expected :)
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Quote Kazen Replybullet Posted: 17 May 2015 at 8:00am
Really nice versions of the mascots! I did a female villager that's in the style of the player-character. Any suggestions on what to change? Otherwise, I'll try to animate her.


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Noburo
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Quote Noburo Replybullet Posted: 20 May 2015 at 8:33am
Looks great! The only thing I would say is that so far all of the characters have had a red nose, and the eyes tend to be a bit taller.
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Harmonica!
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Quote Harmonica! Replybullet Posted: 21 May 2015 at 12:45am
Here's something I've been working on. The resting arm is giving me trouble.



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Noburo
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Quote Noburo Replybullet Posted: 21 May 2015 at 9:04am
Looking good! I think some of the difficulty you're having is because of the size of the hands. Most of the characters tend to be a bit larger. Feel free to re-purpose some of the arms drawn for other characters. Not only would it save some time, but it also helps to keep the characters looking closer to the same style.
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Harmonica!
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Quote Harmonica! Replybullet Posted: 21 May 2015 at 7:06pm
I repurposed some arms and it does indeed look much better!


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Kazen
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Quote Kazen Replybullet Posted: 21 May 2015 at 11:59pm
So I increased the size of the eyes by one pixel, two seemed to much, and made the nose more red. I also tried some different hairstyles. Better?


Oh look a Harmonica!: What happened to the eyes? Looks like the left eye has been offseted to the left. the breasts looks big and pointing in different directions and the shirt overall looks a bit lacking in shading. I made a quick edit to show what I mean (I hope it's okay).



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Damian
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Quote Damian Replybullet Posted: 27 February 2016 at 2:51pm
PJ Nerd redone: Arms and hands are my bane!

Not sure why random images like the previous PJ nerd are gone from my imageshack account when I pay for the damn service :

EDIT:Here's the old one for comparison.
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melanke
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Quote melanke Replybullet Posted: 28 February 2016 at 9:24am
The new style looks more like a nerd nowadays. But I still like the old body, it could be used with another head for other purposes.
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pistachio
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Quote pistachio Replybullet Posted: 01 March 2017 at 4:14am
Join the dark side, we have pixels.


Promo stuff. IDK where these fall under, so I'm dumping them right here



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Noburo
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Quote Noburo Replybullet Posted: 02 March 2017 at 7:25am
I can totally see the first 3 characters standing around with different laughing animations. Pixel snakes rule!
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BigPotato
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Quote BigPotato Replybullet Posted: 02 March 2017 at 9:43pm

A head.
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Hapiel
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Quote Hapiel Replybullet Posted: 03 March 2017 at 2:00am
Thanks BigPotato, and welcome!
Are you considering giving this floating head a body too? ;)
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Quote BigPotato Replybullet Posted: 11 March 2017 at 12:53pm
I suppose. :)
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Jo
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Quote Jo Replybullet Posted: 12 March 2017 at 6:16pm
I know I'm not as accomplished and skilled as most of you here, but anyways, let's try. Was a bit tied up so I worked on these on my phone, without any real comparison to actual sprites (but I did read the style-guide a few times). I wonder if this is straying too far from the style? Or any suggestions at all, specially proportion wise? Many colour adjustments left to make too.

I thought of making these characters also related to other means of transportation (given that the main traveller dude is a pilot of sorts), so this is a captain and a train condcutor brewing.

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Hapiel
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Quote Hapiel Replybullet Posted: 14 March 2017 at 6:01am
Not a bad start Jao, I like the designs for these character. However, there is a lot of fixing to do still! If you're serious about fixing these up, perhaps take them to the WIP forums to get some better feedback, as I sadly don't have the time (or the skill) at the moment the moment to give you the right help!

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Quote Jo Replybullet Posted: 14 March 2017 at 6:50pm
Oh! Will do! I dunno why, for some reason I thought it would be better to ask for tips here. I'm a bit tied up today and tomorrow, but I'll see if I can post even maybe a second pass at the WIP forums by thursday :)
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Noburo
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Quote Noburo Replybullet Posted: 15 March 2017 at 2:21pm
Hey Jao, I made a quick edit on one of your characters. Don't be afraid to use more contrasting colors!



A tip for you if you don't already do it. If you're trying to copy the style of existing character sprites, go ahead and stick one on your canvas so that you can easily study it up closely.
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Damian
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Quote Damian Replybullet Posted: 15 March 2017 at 2:36pm
Great advice Gabe, and good edit to.
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pistachio
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Quote pistachio Replybullet Posted: 16 March 2017 at 1:49am
Villagers or something



@Jo, study the proportions we're using. Really obvious asymmetry will be tough, sprites will be flipped so you're going to have to draw them twice basically, unless you figure no one notices. You can use straight black as the darkest sprite color, in fact I'd encourage it.
EDIT:


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Quote Jo Replybullet Posted: 16 March 2017 at 6:39am
These are great edits and tips, pistachio and Noburo, I'll get started on it right now.

EDIT: As per Happiel's suggestion I've opened a WIP thread. It's here. thank you once more for all the input so far!
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pistachio
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Quote pistachio Replybullet Posted: 18 March 2017 at 2:01am
Robros from a factory set

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Hapiel
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Quote Hapiel Replybullet Posted: 18 March 2017 at 3:02am
Cool! I wanted to push to open an arctic tileset soon, but some sci-fi would be really cool too!
The second bot reminds me of the cavestory bomb making bot :p
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Quote KEtsumio Replybullet Posted: 18 March 2017 at 5:50pm
Remember this playable hero plant girl? Re-did her to fit the new style...Hopefully.
Will post more stuff later.. 030

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Hapiel
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Quote Hapiel Replybullet Posted: 19 March 2017 at 9:41am
I definitely remember plant girl! She is going to be a playable character!? That means there still are a loooooot of animations to do :p

Nice update :)
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