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Fugitive
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bullet Topic: Reflection (Updated)
    Posted: 09 May 2006 at 3:18pm

I would just like to know if this works and for you to add any C&C for future projects... Thanks  



Edited by Fugitive
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Skull
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bullet Posted: 10 May 2006 at 8:05am
Nice, I like it so far. The mirror floor is perfect.
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Fugitive
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bullet Posted: 10 May 2006 at 2:17pm

Originally posted by Skull

Nice, I like it so far. The mirror floor is perfect.

Cool  Thanks

Anymore C&C ??



Edited by Fugitive
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Bifur
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bullet Posted: 13 May 2006 at 5:52pm
why dont u make the walls mirros too? 

I know! Leafs shouldn't make shadow...
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Fugitive
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bullet Posted: 13 May 2006 at 5:59pm

Originally posted by Bifur

why dont u make the walls mirros too? 

Good idea  I'll try that...

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Grindie
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bullet Posted: 19 May 2006 at 3:25pm
Looks perfect.
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Pixel_Outlaw
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bullet Posted: 19 May 2006 at 3:45pm
I would try lightning the floor a bit more just slightly. Looks good thouggh, now al you need is some chrome balls and stuff...
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Gorillaz
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bullet Posted: 19 May 2006 at 4:47pm

i think that if u go to gorillaz.com, in russels room, the cieling is a mirror. u should make it like that! Even  the cursor is reflected! 

 

like this: >>CLICKY<<

dont try to act like an idiot, im better at it!
i love gorillaz
i love gorillaz
I LOVE GORILLAZ
I LOVE GORILLAZ
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Skull
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bullet Posted: 20 May 2006 at 6:50am
Originally posted by Gorillaz

i think that if u go to gorillaz.com, in russels room, the cieling is a mirror. u should make it like that! Even  the cursor is reflected!


Dear god, you are Gorillaz obsessed... anyway.. It's a nice idea,but there's no ceiling in the rooms.
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Tomohashi
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bullet Posted: 20 May 2006 at 10:42am
Hm. It looks good, but I'm not liking the green to much.

Maybe desaturate it? Also, I think that the reflection has to much of a blue tint to it.

And another cool feature good be some translucent footsteps, showing where a guy walked around.
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Fugitive
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bullet Posted: 04 June 2006 at 5:18am

How would I go about doing the reflection of the sofa ??

Note: I've started the room again...

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Larwick
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bullet Posted: 04 June 2006 at 6:50am
Dude, all you're doing is flipping it vertically, so it shouldnt be hard to do the sofa aswel.
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Skull
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bullet Posted: 04 June 2006 at 8:51am
I liked the shine, making it look like a mirror 
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Fugitive
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bullet Posted: 04 June 2006 at 10:13am

Originally posted by Skull

I liked the shine, making it look like a mirror 

I'll redo that soon..  

Edit:

I could do with some C&C please... 



Edited by Fugitive
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Psychotic_Carp
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bullet Posted: 04 June 2006 at 6:21pm
The room itself looks good but you could add a painting to the wall and have a different image in the reflection.
got game?
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Monkey 'o Doom
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bullet Posted: 04 June 2006 at 6:46pm
The reflection shine effect is too strong. Slash the alpha a bit and then repost it. Good work otherwise.

RPG is numberwang.
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alkaline
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bullet Posted: 04 June 2006 at 9:09pm
The sofa is a bit pillowshaded and the cushions look really flat. Put some cushiness into them!
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Fugitive
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bullet Posted: 05 June 2006 at 8:16am

Is this any better ?

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Larwick
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bullet Posted: 05 June 2006 at 9:09am
Try anti-aliasing the couch by placing the AA colour in the join of the two pixels, try to avoid making an identical line in a smoothing colour directly against it, as this will make the line look blurred and ... not good.

The reflective surfact looks okay though. Not so keen on the random bars of light though.
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radio_active
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bullet Posted: 12 June 2006 at 4:09pm

cool works pretty well! reminds me of the link copy mini boss room in orcana of time in the water temple!

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bullet Posted: 09 September 2006 at 11:47am
Hey,cool. I love it :D
Something like Radio_active said, I never played orcina of time but it reminds me of the Minish Cap Zelda game's water temple dungeon xD
I love Zelda.
Oh, I think it would be fun to design rooms and stuff, so you should add more.
Pi pixel pwns.
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Larwick
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bullet Posted: 09 September 2006 at 12:20pm
Da_Masta, try not to revive old threads. It's best if these sorts of things are only revived by who started them.
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wilford
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bullet Posted: 14 October 2006 at 12:17am

"Mirror reflection is accomplished in a ray trace renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found."




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Monkey 'o Doom
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bullet Posted: 14 October 2006 at 4:05am
try not to revive old threads. It's best if these sorts of things are only revived by who started them.

RPG is numberwang.
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Larwick
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bullet Posted: 14 October 2006 at 11:25am

Right-on MoD. Sorry wilford, but i'm sure he'd appreciate the help anyhow.

Fugitive, just let one of the mods know if you wish to continue with this WIP.
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