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Quote administrator Replybullet Topic: CHALLENGE 3/11/2019: Press Any Button
    Posted: 11 March 2019 at 6:27am

CHALLENGE: Press Any Button

Some of the best moments of 80s were when you finally saw the title screen of a Commodore 64 game after a really long wait.

This week, we want you to draw a title screen of a game for Commodore 64. The game can be an original one you imagined, or an existing one with a different title screen. You must use the C64 palette with fat pixels (2x1 horizontal pixels) and C64 resolution.

Canvas Size - Exactly 320 x 200 (horizontal)
Colours - Max 16. C64 palette:


Transparency - No.
Animation - Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Press Any Button pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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DimWiddy
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Quote DimWiddy Replybullet Posted: 12 March 2019 at 6:48am
Is there a way to draw with wide pixels during the actual drawing process, or will I have to draw it at half-width and then stretch it out?
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DawnBringer
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Quote DawnBringer Replybullet Posted: 12 March 2019 at 9:46am
Best options:

1. Use a 2x1 brush, preferrably with a 2 px snap-grid.

2. Draw single pixels on a 160x200 image in a 2x1 pixel resolution view-mode and then double the width. (if your program supports that)

3. Use a dedicated C64 paint program...but then you'll probably have full Mcol restrictions with max 4 colors per 8x8 char (which is not required in this challenge)
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DimWiddy
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Quote DimWiddy Replybullet Posted: 13 March 2019 at 2:40pm
Here's what I got so far, a C64-style title for the game I'm working on, Latka.

I don't know why, but I'm having a transparency issue with the silhouettes in the background. They say they're at 255 opacity but if you use the fill bucket you can tell there's different colors in there. Also the transparent pixels around their outlines are completely unintentional.
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Quote DimWiddy Replybullet Posted: 13 March 2019 at 7:31pm
I decided to just switch over to Paintbrush (MSPaint for Mac)
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Quote Gecimen Replybullet Posted: 14 March 2019 at 3:52am
Seems really good, just add the title maybe and you're good to go.
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Adarias
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Quote Adarias Replybullet Posted: 14 March 2019 at 3:58am
Grafx2, Aseprite and of course Photoshop all have pixel aspect settings, so you make a 160w 200h image and display as 2:1. Make sure to export the stretched version as well if you want it it show up right on PJ!
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Quote Gecimen Replybullet Posted: 14 March 2019 at 7:14am
Originally posted by Adarias

Grafx2, Aseprite and of course Photoshop all have pixel aspect settings, so you make a 160w 200h image and display as 2:1. Make sure to export the stretched version as well if you want it it show up right on PJ!


For photoshop users, you change the pixel aspect ratio while opening a new doc.
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DimWiddy
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Quote DimWiddy Replybullet Posted: 14 March 2019 at 12:42pm
Does Asesprite do tileset editing? I'm using PyxelEdit for now, but it darkens colors when I import them and it really REALLY annoys me.
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Adarias
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Quote Adarias Replybullet Posted: 14 March 2019 at 1:48pm


Coming along! Decided to mash up two existing games both featuring characters designs by Amano (FFVI and Kartia). Kept the green hair from Terra's sprite and will probably take a few more liberties before we're finished...
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Quote Adarias Replybullet Posted: 14 March 2019 at 2:59pm
You can also change the pixel ratio in the "view" menu post-creation; Since it is only used for preview purposes (and is not encoded with the image). This is v convenient but does mean you have to resale when exporting!
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Theoden
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Quote Theoden Replybullet Posted: 15 March 2019 at 12:56am
For Aseprite, options for wide pixels is under "Advanced Options" checkbox on the "New Sprite" window.
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Quote railslave Replybullet Posted: 15 March 2019 at 2:15am
this does everything, including restrictions http://multipaint.kameli.net/
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Quote railslave Replybullet Posted: 15 March 2019 at 2:17am
Originally posted by Adarias



Coming along! Decided to mash up two existing games both featuring characters designs by Amano (FFVI and Kartia). Kept the green hair from Terra's sprite and will probably take a few more liberties before we're finished...



Stunning... congrats on the win, ahead of time
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Adarias
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Quote Adarias Replybullet Posted: 15 March 2019 at 8:27am
Thanks @railslave, but we have a ton of talented low-spec artists lurking around here that could teach me loads (yourself included!), not to mention I have to finish + submit before I'm even in the running ;)
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