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dragonrc
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Quote dragonrc Replybullet Topic: Not approved?
    Posted: 11 November 2006 at 11:53am
I dont know if i had to post this as a topic but i wanted to know why my work hasnt been approved

Edited by dragonrc - 11 November 2006 at 12:46pm
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Anlina S.
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Quote Anlina S. Replybullet Posted: 11 November 2006 at 12:13pm
Just a wild guess, but probably because it looks unfinished with the complete lack of shading. It looks like a WIP, not a finished piece. 
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pixelblink
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Quote pixelblink Replybullet Posted: 11 November 2006 at 12:24pm
And I sent back the rest of your submissions for The Joint. I'm not sure why they were approved to begin with but I require you to improve your work and gain feedback and help from the rest of the community here. Place your work for the Joint in this thread as I am moving it to the proper category. Listen to your peers and gain some insight on making it ready for resubmission.
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dragonrc
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Quote dragonrc Replybullet Posted: 11 November 2006 at 12:48pm
ok, i posted my other works in the first post.
Pls say what you think that should be improved so i can edit my works
 
I know that not all of my works are shaded, but then again more rooms at the joint arnt


Edited by dragonrc - 11 November 2006 at 12:53pm
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dragonrc
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Quote dragonrc Replybullet Posted: 12 November 2006 at 12:28am
 
ok I redid the dance room:
shaded some stuff, corrected some flying pixels and corrected shadings that were pointing in the wrong direction


Edited by dragonrc - 12 November 2006 at 12:33am
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brianna
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Quote brianna Replybullet Posted: 12 November 2006 at 12:40am
This is the one closest to being finished. You've done a lot of work on it already since you first submitted it. I would recommend working on the light sources -- because your lights are on the left, the right side of everything should be darker than the left. Since the light source is up in the air, the tops should be the lightest.

If you look at even the simplest rooms in the joint you will see this: at least 3 values giving the items a sense of volume.
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dragonrc
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Quote dragonrc Replybullet Posted: 12 November 2006 at 1:52am
 =>
 
 
 
ok i gave thing a darker shade to the right.
 
Is it ready to resubmit?


Edited by dragonrc - 12 November 2006 at 1:52am
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brianna
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Quote brianna Replybullet Posted: 12 November 2006 at 2:12am
The speakers and stereo need reshading. The light gray in the center or something similar should be used for the top of the them, the current top color would be the left/front side (light side), the current front color should be the dark side (right side).

Check out Pixelblink's tutorial on iso art. http://pixeljoint.com/pixels/tutorials.asp?id=2252 See the lighter outline that is used for the front edges. It's pretty standard for iso art.  Gives the shapes a sense of depth so that we can tell wether an edge is coming towards us or away.

The new shadow on the table is spreading up on to the top. Make the actual brown of the actual left side a darker brown, or make the left side (in between the outlines) a lighter one.  The blond hair stands out -- so it needs shading too. 


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dragonrc
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Quote dragonrc Replybullet Posted: 12 November 2006 at 5:43am
 =>
 
I think its finished now.
 
I really appreciate all your help, thank you so much


Edited by dragonrc - 12 November 2006 at 6:22am
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Varock Shade
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Quote Varock Shade Replybullet Posted: 06 January 2007 at 12:40pm
Hmm... Shading probably... It looks quite *empty* because there is not enough shadow, and look like there has not bene put much work in it... (no offence, i think the first and third piece still look quite standard)...
http://www.mega.freeforums.org/ < PJ Member Dran's Multimedia and RP Forum
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 07 January 2007 at 12:38pm
Your shading needs contrast more than anything. You also NEED to cut down the color count. I don't mean to be rude, but you're using 79 colors, and that's insane for this style/size of pixel. You could do this exact same thing with less than half this many colors. It would probably be a good idea to aim for 32 or fewer colors. If you don't have an easy way to count colors, try Irfanview.

RPG is numberwang.
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