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[OPP] Village set

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: OPP
Forum Discription: Open Pixel Platformer Project
URL: http://www.pixeljoint.com/forum/forum_posts.asp?TID=16498
Printed Date: 17 July 2019 at 4:06am


Topic: [OPP] Village set
Posted By: Numberplay
Subject: [OPP] Village set
Date Posted: 09 June 2013 at 11:39am
The Open Pixel Platformer is a Creative Commons licensed game project.
We are looking for all kinds of pixel artists to contribute tiles and sprites to this set and turn this in a community build game in the future!

http://www.pixeljoint.com/forum/forum_posts.asp?TID=16386&PID=173466#173466 - Read more about the OPP

You are very welcome to create your own sets, such as a cave, desert, sci-fi, town, miniature world, or whatever you fancy. If the art work matches the http://www.pixeljoint.com/forum/forum_posts.asp?TID=16248&PID=173455#173455 - style guide and is licensed http://creativecommons.org/licenses/by/3.0/ - CC-BY it will be included in the project

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The village set

If you want to make new tiles/sprites, do so!
If you see something you can improve/edit, do so!
If you want to add animations to existing characters, do so!
As long as you license your work CC-BY it can be used. Sketches, line art and other unfinished art as well as it could be finished by others.

If you want to contribute, pick an item on the todo list, the idea list or come up with your own tile, sprite, object or even background image idea. Make sure that it would fit with the already finished tiles that are at the bottom of this post, and perhaps you check out the last few posts of this topic to see what other people are working on at the moment!

Village set guidelines:
Medieval village. Tudor style houses. If you have better suggestions, you can say so.
Of course all additions should match the OPP style guide

Todo list:
  • Walkable tiles (Do we keep the same tile as the jungle set?)
  • Houses
  • Trees (One that would fit in a village)
  • Background elements


Idea list:
Inside >>>
- Furnishing (stools, tables, chairs, beds, drawers and so on)
- Tableware (glasses, bottles, plates, jugs and so on)
- Decoration (statues, hanging, tapestry, plants and so on)
- Storage (chests, barrels, amphoras and so on)
- Sellables (swords, shields, armors and so on)
- Food (fruits, veggies, roasted chickens, meat slab hanging on hooks and so on)
- Lightning (chandeliers, candles, torches and so on)
- Various (tools, flowerpots, books, ink and feather, scrolls, napkins...)
- Special : paintings! Time to make references and tributes!


Outside >>>
- Stone pathways
- Farm/Barn
- Decoration (flags, statues, fountains, well, signboards and so on)
- Plants (bushes, hedges, flowers, flowerpots, trees and so on)
- Various (clothepoles, birdhouses, mailbox, signs, rocks, chickens, dogs and cats, pigeons and other birds...)
-Graveyard/Cemetery.

http://creativecommons.org/licenses/by/3.0/deed.en_US">
This work is licensed under a http://creativecommons.org/licenses/by/3.0/deed.en_US - Creative Commons Attribution 3.0 Unported License .

Artists:
Numberplay
Gogglecrab
Ellian
A3um

Feel free to edit/improve, and add tiles, characters and animations to make this project a success!

All art posted by the owner/creator in this thread will be licensed under a http://creativecommons.org/licenses/by/3.0/deed.en_US - Creative Commons Attribution 3.0 Unported License .

What do you mean I copied Hapiel's format?



Replies:
Posted By: Numberplay
Date Posted: 09 June 2013 at 11:40am
So far there is:

'finished' tiles (feel free to still improve them)
-
Mockup, created with tiles above
-
More assets, that still need to be made into tile sets:





Characters and monsters:


Posted By: Hapiel
Date Posted: 09 June 2013 at 12:14pm
Thanks for picking this up!

I made a tiny edit to the stone and roof tiles:


It is easy to get carried away with contrast, since on the first glance things indeed look better with more of it. However, background objects need to stay background objects so try to use as little colors as possible! I made an edit on the stone tile and the roof tile. Mine on the left, yours on the right. In the stone tile I removed the highlights and the darkest color is now only in the horizontal rows. In the roof tiles I rearranged them a little bit so that they repeat less often and took out some of the dents and made them slightly irregular.
Feel free to copy directly or completely ignore, in the end there will be edits to it anyway. It stays a great base though and sets a clear theme to the set!

as for your 'walkable tiles' question, I think it should have new tiles, but of course fit on top of the old ones too! Mix and match :D



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Posted By: Numberplay
Date Posted: 09 June 2013 at 12:41pm
Notice I edited the picture i sent you last week. I now have a better door, a window and a chimney. Also the plant pot would fit nicely under the window.

Also. PALETTE CHECK


Posted By: Damian
Date Posted: 09 June 2013 at 1:27pm
Daniel, I'm not sure if the changes you've made are that much better, I mean, I can see what you were doing with the bricks and I think you're on to something, but it's not there yet. Otherwise I actually prefer NP's overlapping roof tile and the wider door. I love the wooden beams btw, really great!


Posted By: Numberplay
Date Posted: 09 June 2013 at 1:48pm
The door in Hapiel's post is actually an older version I did.


Posted By: Hapiel
Date Posted: 09 June 2013 at 2:04pm
Oh yeah, the new door and overlapping roof are definitely better :). I indeed edited something older.
Also I agree the bricks are not quite there yet, but I bet there will be someone to find the solution!

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Posted By: Ellian
Date Posted: 09 June 2013 at 4:30pm
Shouldn't the roof's tiles be slightly tilted to follow the roof's slope?

Also, idea list, because I have a reputation to maintain:

Inside >>>
- Furnishing (stools, tables, chairs, beds, drawers and so on)
- Tableware (glasses, bottles, plates, jugs and so on)
- Decoration (statues, hanging, tapestry, plants and so on)
- Storage (chests, barrels, amphoras and so on)
- Sellables (swords, shields, armors and so on)
- Food (fruits, veggies, roasted chickens, meat slab hanging on hooks and so on)
- Lightning (chandeliers, candles, torches and so on)
- Various (tools, flowerpots, books, ink and feather, scrolls, napkins...)
- Special : paintings! Time to make references and tributes!


Outside >>>
- Decoration (flags, statues, fountains, signboards and so on)
- Plants (bushes, hedges, flowers, flowerpots, trees and so on)
- Various (clothepoles, birdhouses, mailbox, signs, rocks, chickens, dogs and cats, pigeons and other birds...)



I could get a million other ideas but I really should go to sleep right now lol


Posted By: Numberplay
Date Posted: 09 June 2013 at 5:32pm
I separated the whole thing in 3 tilesets. This way people can concentrate on 1 whole floor when editing.





Here are thing I think could still be improved on each.

The roof tiles could indeed be tilted to follow the shape. I already though about that. We could have windows up there too.

The upper floors (because we could have many) could have better windows in my opinion. They seem a bit big.

I might have tried too hard on the stone wall. But I couldn't get anything good without all those colors. I included both windows (one with and one without the flower pot) to have opinions and help people do their own edit of the flower pot. Of course, most decorative stuff done down here will probably end up being stand alone tiles since we're on the ground. Also, I compared the proportions with our first character and his head ends up 1 pixel higher than the door. I guess we need really big doors.


Posted By: Mishok
Date Posted: 10 June 2013 at 11:39pm
Hi, friends!
Make some old Celtic cross. I know, that it is not good, but maybe you will advise something about it.


Posted By: Mishok
Date Posted: 10 June 2013 at 11:41pm
I don't understand about palette, so make it in colors like the house above.


Posted By: Club Beuker
Date Posted: 12 June 2013 at 5:01am
A palette is a color scheme, which contains all the colors you will be using.

The palette they're talking about can be found http://www.pixeljoint.com/forum/forum_posts.asp?TID=16247 - here

So, you should use, and ONLY use, those colors.

Other rules ca be found in the http://www.pixeljoint.com/forum/forum_posts.asp?TID=16248&PID=173455#173455 - styleguide

For instance, the lightsource comes from the top. The source in your image comes from the top/left.

Hope this helps you along the way, and oh... don't give up. We've all been where you are right now, and awesomeness only comes with practice, stumbling, falling, cursing, fixing and trying again. Well maybe not with cursing.

-------------
Without me, it's just aweso


Posted By: Mishok
Date Posted: 12 June 2013 at 10:29am
Club Beuker, thank you



Posted By: gogglecrab
Date Posted: 12 June 2013 at 6:04pm
Here's a few small furnishings I worked on:




- Book
- Bottle
- Ink & Quill

I had a lot of fun with these! I'll probably make some more if you guys like what you see!


Posted By: Numberplay
Date Posted: 12 June 2013 at 8:18pm
I really like them. Maybe you could make a whole bookshelf. Also we'll have to move them around once we have tables so that they are aligned.


Posted By: gogglecrab
Date Posted: 13 June 2013 at 11:34am
Good idea! I'll update this post when it's done.

EDIT:


Got it finished! I'm still debating whether we should have a set "Full bookshelf", or a group of books that we can add to it.


Btw, you have yet to add Ellian to the artist list. ;)


Posted By: Ellian
Date Posted: 14 June 2013 at 5:05am
 

Some tablewares and flowerpots~
And back to work I go~!


Posted By: Mishok
Date Posted: 15 June 2013 at 7:10am
Remake the cross and make some knight mockup.
What do you think about that?


Posted By: Numberplay
Date Posted: 15 June 2013 at 9:44am
@Ellian I love the table, but the things on top aren't tiled. What if we want to change the setup?

@Mishok I don't like the dithering on the grave and it's not cartoony. The grass is barely readable. The knight looks good although the sword looks a bit large.


Posted By: Mishok
Date Posted: 15 June 2013 at 11:37am
Numberplay, okay. I did not think about cartoony. I have some ideas about other mockups of viilage people, hope I will do it. ))


Posted By: Numberplay
Date Posted: 17 June 2013 at 7:05pm
I tried working on the contrast of the stone wall. I agree the highlight is not necessary for background elements but the dark color is needed. It keeps the tile readable.



Left is original, middle is w/o highlight, right one I removed a bit of the darker color. I think that last one works but I want opinions before putting it in the finished section. (also maybe put some stones of different colors)


Posted By: a3um
Date Posted: 17 June 2013 at 9:13pm
Hey all!
Yet again, I'm throwing in some texture/coloring ideas



I've dropped the highlights and added more size variations to the stones. Also I've used some probably odd colors wherever I could:)

@Mishok - I'd suggest to make the cross more, erm... chubby? Like http://www.123celtic-irish-jewelry.com/images/celtic-cross.jpg - this

Update
A new character appeared!


Posted By: Ellian
Date Posted: 19 June 2013 at 1:45am
@Numberplay
Sorry, I've been totally stupid and made this in a hurry... totally forgot to make the table tile or something.
I'll change that a bit later when I have time to do more furnishing and items. :)

@a3um
I just realized... Shouldn't the house have some sort of outline to fit the style of, well, everything else so far?
Anyway, the new stone wall looks way better. Suggesting the stone shape rather than having a full outline looks way better, and will make character/important sprites more readable. :)
The moss is a great addition too (assuming it's to be refined); maybe some vines or ivy?

I'd like to see the new roof tiles (on the left) used in the actual house to see how they fit, but they look better...


And the new character is super cute, love him!


Posted By: a3um
Date Posted: 19 June 2013 at 2:42am
@Ellian - I've modified only stone tiles while the rest is same as in Hapiel's post. Of course they're far from being polished:)


Posted By: Ellian
Date Posted: 19 June 2013 at 3:02am
Well derp. Sorry, I'm having a hard time focusing these days. @_@
(doesn't change the fact that those stone tiles look way better like that!)


Posted By: TylerDurden
Date Posted: 19 June 2013 at 7:52am
Hi, I made some more Graves aswell as modifying the celtic cross, i dunno tell me what you guys think...

 


Posted By: Numberplay
Date Posted: 19 June 2013 at 8:24am
@A3um great work on the stone wall. I'll try doing some tiles with yours so we can finally use them. I'm not convince with the door, I still prefer my own with the handle. You fooled a bit too much with the hue in my opinion.

@Gogglecrab I noticed just now you made an empty bookshelf. I like it. We'll see later about the books.

@TylerDurden I like the two big graves. I think they'll work very well. The smaller ones seems too small though and the celtic cross is not there yet.

@Everyone We still don't have ground tiles. This is an important asset we need for mashups.


Posted By: Damian
Date Posted: 19 June 2013 at 10:00am
I've had this for a while, but never got to finish it because I'm so busy at the moment. Anyway, take from it what you want.


Posted By: gogglecrab
Date Posted: 19 June 2013 at 8:01pm
I went ahead and took a shot at a cobblestone road!


I'm pretty satisfied with it overall, still not totally set on the little top section though, feel free to make an edit!


Posted By: Numberplay
Date Posted: 19 June 2013 at 8:06pm
Why not raise the light stone section to fit in both tiles. This way the character would walk somewhere near the middle of the road. Also remove the dark top section. I don't get what it is and it doesn't feel necessary.

Apart from that thanks for the work.


Posted By: gogglecrab
Date Posted: 19 June 2013 at 9:24pm
Yeah I was originally planning it to be a curb, but as I said before, I wasn't very pleased with it.

Anyway...."POOF!"

Fixed!

Good call on that one, I like it better now that he's more down the middle of the road!



Posted By: Numberplay
Date Posted: 20 June 2013 at 7:01pm
I did an edit and squeezed the top area a bit.



I want to see grass areas too so transitions will be a must. I'm not convinced about the color for the ground but i didn't like dark blue. If anyone can come up with something better I'll be more than happy.


Posted By: TylerDurden
Date Posted: 21 June 2013 at 3:06am
Had a go at making a Well, Not sure about the size though, tell we what you think.




Posted By: DawnBringer
Date Posted: 21 June 2013 at 3:53am
@TD: You need to review your program settings/work-process, since you have 4-6 almost identical copies of most colors, for a total of 39 in that image.

About the well; if you are trying to convey a round well, you could add some perspective and depth by making the center-stones wider and the side-stones narrower and darker.



Posted By: Numberplay
Date Posted: 21 June 2013 at 12:39pm
Added a texture to the ground tiles.



I edited one background suggestion from the cave set on Pixelation to come up with this. What do you guys think?

Also great work on the well but with that many colors, won't it stand out too much.


Posted By: TylerDurden
Date Posted: 21 June 2013 at 2:42pm
Took all the feedback into account, and tried to edit it accordingly, still not sure on it though....


Posted By: Damian
Date Posted: 22 June 2013 at 7:24am
NP, I don't think the ground texture works at all in context of the chosen style.


Posted By: a3um
Date Posted: 25 June 2013 at 6:19pm


more heads!


Posted By: DawnBringer
Date Posted: 25 June 2013 at 7:14pm
@a3um: Wrong palette there.
Actually there seems to be incorrect colors in many images...even with a correct palette pasted in the picture.
You guys need to make sure you're using the right version of the palette and that your software isn't screwing with your colors (if it does, stop using that program)


Posted By: a3um
Date Posted: 25 June 2013 at 8:31pm
@DB - oh, not again... I guess I should use one file with a correct palette for all my wips. When I edit someone else pic it always ends up like this.

Also, fixed


Posted By: guima1901
Date Posted: 26 June 2013 at 2:00am
Made an edit in the well.. hope I can help


Posted By: Hapiel
Date Posted: 26 June 2013 at 4:02am
Originally posted by DawnBringer


You guys need to make sure you're using the right version of the palette and that your software isn't screwing with your colors (if it does, stop using that program)


I have no clue how to fix this problem... In the beginning I moved all tiles to my master file (assuming that grafx2 does not screw up colors though I do often save as png not gif...), but not things are everywhere. Also there seems to be a little bug in grafx2, if you try and remap a brush or image it sometimes does not select the correct colors. However, if you make a copy of the palette (so that it is there twice, check many of the original jungle submissions they have this) this problem does not exist any more.

Either way, who is going to write software to batch fix all images at once to have the same palette?

---

Also, is there someone who could upload/organize all the current village stuff, wip or not, to the http://opp.danielsiegmund.nl - OPP wiki ?


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Posted By: Hapiel
Date Posted: 26 June 2013 at 4:03am
Originally posted by DawnBringer


You guys need to make sure you're using the right version of the palette and that your software isn't screwing with your colors (if it does, stop using that program)


I have no clue how to fix this problem... In the beginning I moved all tiles to my master file (assuming that grafx2 does not screw up colors though I do often save as png not gif...), but not things are everywhere. Also there seems to be a little bug in grafx2, if you try and remap a brush or image it sometimes does not select the correct colors. However, if you make a copy of the palette (so that it is there twice, check many of the original jungle submissions they have this) this problem does not exist any more.

Either way, who is going to write software to batch fix all images at once to have the same palette?

---

Also, is there someone who could upload/organize all the current village stuff, wip or not, to the http://opp.danielsiegmund.nl - OPP wiki?


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Posted By: DawnBringer
Date Posted: 26 June 2013 at 6:03am
"Also there seems to be a little bug in grafx2, if you try and remap a brush or image it sometimes does not select the correct colors."

Think you're confused about something here; I remap in Grafx2 every day without problem (well, there's a small index issue, but colors (rgb-values) are fine). To remap: Load the new palette/image into the spare, select [Palette and Remap] in the [Go / Copy to other page]-menu ("two papers" button). Are you doing it any other way? If you have specific example of when you believe things go wrong, please describe it.

PNG shouldn't change your colors, at least not if you stick with PNG-8: If corruption happens; it may be your program or settings.


Posted By: gogglecrab
Date Posted: 26 June 2013 at 1:11pm
Originally posted by Hapiel

Also, is there someone who could upload/organize all the current village stuff, wip or not, to the http://opp.danielsiegmund.nl - OPP wiki?


I'm your man! I'll have it up in a bit when I have access to a computer! (Mobile at the moment)


Posted By: Hapiel
Date Posted: 26 June 2013 at 1:14pm
<3

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Posted By: ryanninjasheep
Date Posted: 26 July 2013 at 7:06pm
Hihi, I'm new.

I made a barrel.



The stuff that is in the middle is supposed to be slime or something.


Posted By: anodomani
Date Posted: 31 July 2013 at 3:56pm
I tried my hand at a few furnishings


Posted By: Noburo
Date Posted: 25 December 2014 at 6:02pm
Quick NPC character I plan to have doing some playing animations for in the village. Poop hair.


Posted By: Limes
Date Posted: 24 January 2015 at 10:46pm
Here are a few variants, working on more ;)





annnd some children

Npc mechanic.



Why are these guys so much smaller then the main dude.

Some royalty.



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I use GraphicsGale


Posted By: Damian
Date Posted: 26 January 2015 at 8:29am
Its smaller because its a kid :/


Posted By: Hapiel
Date Posted: 26 January 2015 at 10:51am
Originally posted by Limes


Haha Limes, the kids are getting kids now? :p

I think we could repurpose those designs and turn them into gnomes, we just need to change the poop hair to a red cap!
That would at least justify why these 7 year old girls have breasts suddenly ;)


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Posted By: Limes
Date Posted: 26 January 2015 at 5:25pm
Well sh*t. Gnomes it is! I read the hair as a villagers hat. It wasn't until I was making the mechanic that I started getting suspicious about the size difference.

7 year old mother could be a new MTV series.

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I use GraphicsGale


Posted By: Hapiel
Date Posted: 26 January 2015 at 11:14pm
Originally posted by Limes

7 year old mother could be a new MTV series.





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Posted By: Teban100
Date Posted: 31 January 2015 at 3:00pm


Is a market stall ok?

I might make it taller so it seems more proportionate, but I kinda like the idea.


Posted By: Hapiel
Date Posted: 01 February 2015 at 5:57am
Nice Teban!
I agree that taller would make more sense.
Quick edit:






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Posted By: Damian
Date Posted: 09 April 2015 at 7:14am
Made this a while back as an edit, forgot to post it.

I felt that the wooden poles needed to be exaggerated in size to fit the exaggerated characters and style we're going for. It might need more contrast in areas though.


Posted By: melanke
Date Posted: 28 February 2016 at 9:36am
Things I wanna do for the next days:

signboard
fences
lantern
wooden bench
hay cart
barrel
water fountain
tree stump with an axe
wooden boxes


Posted By: melanke
Date Posted: 01 March 2016 at 7:13pm
What about this 2 signboards?



Posted By: Harmonica!
Date Posted: 01 March 2016 at 9:53pm
So I started to revise the hanging sign to get it at the same angle as the building, and then the next thing I knew there was a new window!





Posted By: Damian
Date Posted: 01 March 2016 at 11:09pm
Just noticed the chimney isn't in perspective. Also, that sign looks good.


Posted By: melanke
Date Posted: 02 March 2016 at 1:40pm
Looks cool :)
Thanks for the perspective improvement


Posted By: Harmonica!
Date Posted: 02 March 2016 at 10:23pm
I played around with the door and roofing today.



I feel that my roof tile needs some softening. It seems too bold to me.

Also I had the idea that flower boxes for the windows could offer both decorative and platform options.


Posted By: melanke
Date Posted: 03 March 2016 at 2:45pm
indeed, flower boxes as platform would be cool.

I think the middle roof is bolder than before, but I like both.

I made a "tree stump with an axe" and a lamp post:


Posted By: Harmonica!
Date Posted: 03 March 2016 at 11:32pm
Alright! I believe I'm done messing with the roofing.



I'm liking the axe and stump. Perhaps the axe handle could use a slight curve to it?


Posted By: melanke
Date Posted: 04 March 2016 at 6:13pm
I REALLY like this roof ;)

OLD
Now, Can you help me with this Hay Cart? XD



I think I'm almost there, but the hay is too yellow and dificult to make shadows because the color palette


Posted By: melanke
Date Posted: 04 March 2016 at 7:35pm
Curved Axe:


Posted By: Damian
Date Posted: 05 March 2016 at 6:52am
Thats a pretty sweet cart Melanke.

Love how the roof turned out.

My only critique right now on the house would be the door, there seems to be a lot of noise, maybe something more chunky in clusters would be better. I'd also like to see it compared to a character for comparison, because right now width wise it looks a bit small.


Posted By: melanke
Date Posted: 05 March 2016 at 11:03am
I like this door, but think it can be used as a dungeon door, it feels a little bit macabre.


My girlfriend says the Hay looks like "Goku hair"


Posted By: melanke
Date Posted: 05 March 2016 at 11:49am
OLD

Water Fountain:

I will try to animate it later


Posted By: Hapiel
Date Posted: 05 March 2016 at 4:15pm
Melanke, your contributions are great! :D
Thanks for kicking this back in action :)


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Posted By: melanke
Date Posted: 05 March 2016 at 4:45pm
Haha Thanks, I really believe in this project.
I think what motivates me more is dreaming about my next game using this assets.


Posted By: Harmonica!
Date Posted: 05 March 2016 at 10:19pm
I touched up the windows and made an open variant.



I also played around with the hay cart, but didn't seem to get anywhere. Later on I'll try again.


Posted By: Kazen
Date Posted: 06 March 2016 at 9:06am
I couldn't remember my password for the forums so I haven't been able to post for a few days. Anyway, I've thought that the house doesn't really fit the style anymore (it doesn't look as 'clean'). SO what I did was try and update some of the old stuff to look more in style with the one going on in the jungle-set. The forward facing stone part of the house isn't tiled or something, it's just a copied part of what a3um did (I liked that look). Here it is.


Posted By: melanke
Date Posted: 06 March 2016 at 12:01pm
Kazen, I don't know, this style looks like a little bit unfinished, or maybe I am too used to the style we are working on. We will have to debate on which style we should go with.

In the mean while I think I came up with an interesting way to create different configurations of the house.

I present you Laurel & Hardy:

(I hope you understand the reference)


Posted By: melanke
Date Posted: 06 March 2016 at 12:36pm
HOUSE 1:





HOUSE 2:


Posted By: melanke
Date Posted: 06 March 2016 at 12:42pm
What I like in House 1:
- Roof, wood, stone;
What I like in House 2:
- Door, moss, stone (yea, I like both stone)


(My gf likes house 2)


Posted By: Damian
Date Posted: 06 March 2016 at 1:32pm
Kazen, that all looks great.

I think the cleaner (house 2) is better in terms of style, however not perfect yet. I'm not sure the bright purple works as a second light source though. I prefer the bigger door, but is it too big? I'd get a character in there for reference. I really like the roof on the first house though.

I will say, the first house looks great, however I think personally it has to much unneeded detail, specifically in the wooden beams and the door. It is a cartoon cell shaded look we're going for after all, but at the same time we want to carefully add simple detail to make the art look interesting. Its a tough line to tread with this style :/

There is a vast improvement from when Melanke started working on the house again. With you guys working on this and the quick process, I can see the first basic house being finished soon and its variants soon after.

Keep it up, and if I have the time I will join too.


Posted By: melanke
Date Posted: 06 March 2016 at 2:48pm
I didn't touch the stonebrick wall but what about this wood modifications?



I think we have to move together on this house, let's all agree with every single piece and move to the next piece. Starting by the wood, then the roof, then the stonebrick wall and on and on.


Posted By: Harmonica!
Date Posted: 06 March 2016 at 11:15pm


Here's an attempt at adapting roof 1 to house 2, and I've shifted the roof around so that it can be used as a platform


Posted By: melanke
Date Posted: 07 March 2016 at 4:51pm
Nice, I think we all agree this roof is THE roof, right?


Posted By: Hapiel
Date Posted: 09 March 2016 at 2:18am
Sweet wood Melanke, that looks like the right amount of detail to me! And Harmonica, I was worrying about the roof as platform, I am glad you fixed that :)

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Posted By: melanke
Date Posted: 10 March 2016 at 3:08pm
OLD
Based on this style concerns I made some changes that clean up the water fountain, please help me choose between this 3 alternatives:


Posted By: melanke
Date Posted: 10 March 2016 at 5:08pm
The wooden bench and another version of the hay cart


Posted By: Harmonica!
Date Posted: 10 March 2016 at 9:34pm
This just occurred to me. Should the fountain be adjusted for platform use?


Posted By: Harmonica!
Date Posted: 10 March 2016 at 11:19pm
So I started playing around with the idea of the fountain also serving for platforming and here's what I've got so far.



Originally I was thinking the top ridge of the hourglass shape could serve as a platform, but since that doesn't seem plausible to me now, I'm thinking that some gargoyle water spouts could be a good way to add platforms to the fountain.





Posted By: melanke
Date Posted: 11 March 2016 at 8:35am
I like your idea and we could use two kinds of fountain:
- decorative (the first one)
- platform, could be a big tileable fountain, that can be used with any width


Posted By: melanke
Date Posted: 11 March 2016 at 5:12pm


Posted By: melanke
Date Posted: 12 March 2016 at 5:49am
Some really small changes:
- removing purple and green light in woods made ir a little cleaner
- wooden windows with larger glass tiles fits more in the context
- wide alternative to make layered houses



Here is a mock:


Posted By: melanke
Date Posted: 13 March 2016 at 4:22pm


Posted By: Harmonica!
Date Posted: 15 March 2016 at 11:14pm
Here's the fountain so far.




Posted By: melanke
Date Posted: 16 March 2016 at 8:00pm
Wow!! I like it a lot!, specially the "clamps", very cool ;)


Posted By: melanke
Date Posted: 16 March 2016 at 8:01pm
Guys, I put a lot of work here, please don't say we have to change the style hahahahahah



A Mock:

I had to use 2 layers in some cases, I don't know if this is "accepted" but I had to do something similar with the jungle ground too


Posted By: Kazen
Date Posted: 16 March 2016 at 11:27pm
I don't have time to really do anything right now, but a quick glance would suggest that there are a lot of duplicate tiles. For example, when I look at these, there's currently six roof-tops, where four looks the same, with minor alterations. If you could reduce them all so there's no duplicate tiles, that would be much better (even my revision has duplicate tiles for roof and rocks, I was thinking to make variations on the repeated tiles though). I do like that you can create many different forms though, like the mock. In particular that you can go from roof to tower is a nice touch and can break up the variation a lot.


Posted By: melanke
Date Posted: 17 March 2016 at 5:48am
I agree with you, I think I am going to make the chimney again and some wall cracks


Posted By: Hapiel
Date Posted: 17 March 2016 at 12:31pm
The flexibility of this house is awesome!

All that is still needed is an update on that stone texture, and it should be perfect! :D


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Posted By: Harmonica!
Date Posted: 17 March 2016 at 11:19pm



Posted By: melanke
Date Posted: 18 March 2016 at 5:05am
beautiful!!


Posted By: melanke
Date Posted: 19 March 2016 at 8:41am
- Roof variations: Chimney, cracks, vine, skylight
- Round Windows, wall cracks, wood cracks
- The flower pot is back
- Stairs
- A decoration in the left side of the roof


Mock:


Posted By: melanke
Date Posted: 20 March 2016 at 11:57am
I will take a break working in the house for now, so you can work on it without worrying about version conflicts.

I will continue with outside objects this week



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