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Cave set

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: OPP
Forum Discription: Open Pixel Platformer Project
URL: http://www.pixeljoint.com/forum/forum_posts.asp?TID=16874
Printed Date: 22 May 2019 at 10:51pm


Topic: Cave set
Posted By: Damian
Subject: Cave set
Date Posted: 05 August 2013 at 9:42am
Below is my latest iteration of the cave tileset. Unfortunatly I haven't got any of the older official cave tiles to compare to.

Any critique is welcome.



Replies:
Posted By: Noburo
Date Posted: 05 August 2013 at 10:06am
Everything is so purdy. I had already been meaning to rework the lamp as well but it looks like you beat me to it. Also, a little technical nitpick. The wood entrance supports will need to be split up into 2 tiles so that the character can walk in between the beams.


Posted By: Damian
Date Posted: 05 August 2013 at 10:56am
Yeah, both the lamp and beehive have been annoying me, the beehive though I just can't seem to nail. I would say both are good ideas that aren't quite there, in terms style. As for the wooden beams, you can put that down to laziness, I actually meant to separate them before posting :/

Edit: please don't use the above image (If you do, insure your colours are correct). Somewhere along the line I must of messed up the colours, my bad.

-Edit: Wayofthepixel.net is up and running again. Please view the topic over there for the latest cave tilesets and assets. I also fixed the colours in an updated version of the image above, which can also be found at the wayofthepixel.net website.


Posted By: DDR
Date Posted: 06 August 2013 at 10:50pm
That thread is http://wayofthepixel.net/index.php?topic=15462.0 - here , just for the record.


Posted By: Noburo
Date Posted: 09 June 2015 at 4:52am
Posting the updates over here on PJ since the WotP thread is a bit dead. More animations and recolors to come.









Posted By: Damian
Date Posted: 09 June 2015 at 2:55pm
Those mushrooms :D Just awesome and I can see jumping on them being very satisfying.


Posted By: melanke
Date Posted: 17 February 2016 at 6:19pm
I am thinking about making railroads, I will post here in the next days


Posted By: DDR
Date Posted: 21 February 2016 at 4:37am
Sweet. I'm a touch busy atm, but I'll add the images to the reference implementation if you draw them!


Posted By: melanke
Date Posted: 25 February 2016 at 7:59pm
Here it is:

And a mock in the Jungle Set:

Alright, I didn't made a railroad for the cave set, When I started I felt like the ground of the cave set is somehow sloping in direction of the camera, and it would not look so good with the railroad. Maybe We can use the jungle set in some parts of the cave :/


What about the style? Do you think it is too shiny? I can try to remove the shinning parts to fit the OPP style.

Please Feel free to criticise and modify it.


Posted By: Damian
Date Posted: 27 February 2016 at 2:35pm
I'd say remove the high lights, chances are there won't be that much scattered light in a cave.Alternatively you could have all rails facing the left be pure bright because that's where the light source is? Also sometimes the simpler details or lack of detail looks better, especially with a cartoon style. Just my thoughts


Posted By: DDR
Date Posted: 27 February 2016 at 5:29pm
Keeping in mind I'm more a coder than an artist, but if I can throw my 2 in I'd make the far rail a bit more on axis, on the slope rails. I've done a quick edit to try and show what I mean:

 
edit: Well, blazes, the forum keeps eating my image here. http://data:image/png;base64,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 - Try this link instead. (nope) OK, then, the self-hosted option:

(Posting this has now taken about 10x the time I spent editing it. -_- )

Rails, historically, also run for a bit outside the mine. Although it's usually 'just down the hill a bit' to where they'd sort the ore and put it on a bigger train or something.


I think you're on the right track, here. (hehe)


Posted By: melanke
Date Posted: 28 February 2016 at 9:10am
You both were right, it looks better now:



Posted By: Hapiel
Date Posted: 29 February 2016 at 6:42am
Sweet!! :D

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Posted By: melanke
Date Posted: 29 February 2016 at 6:44am
:)

Maybe we should make a minecart and a version of it with the main character on it.


Posted By: Hapiel
Date Posted: 08 February 2017 at 4:49am
I've only just now come back to this and realized how cool these tracks are, a minecart with a character would be wonderful indeed!

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Posted By: melanke
Date Posted: 08 February 2017 at 6:42am
Thanks :)

Yea, a minecart would be cool.


Posted By: melanke
Date Posted: 14 February 2017 at 5:58pm
I made this cart. What do you think?

Without bg:


Posted By: Hapiel
Date Posted: 15 February 2017 at 12:53am
Good start!

It might be a bit small for our characters? Perhaps it should be a bit wider?
Maybe even smaller wheels to make it look less stable?

Very quick sloppy edit while on the train without a mouse...




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Posted By: melanke
Date Posted: 15 February 2017 at 7:14am
Looks better now Hapiel, thanks :)


Posted By: Damian
Date Posted: 16 February 2017 at 5:15am
Still needs work I think. I'd like to get one of the characters in there as a visual aid, to see whether or not its too small or not.


Posted By: melanke
Date Posted: 17 February 2017 at 5:58pm


Posted By: Hapiel
Date Posted: 18 February 2017 at 5:37pm
With a lot of help from Damian:
Cart animation


So Melanke, are you going to look in to update the rails a bit as discussed in the chat yesterday, or should I have a go?


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Posted By: Hapiel
Date Posted: 19 February 2017 at 4:58pm
Pistachio, I can't quite figure out where you meant to place the background objects. What did you have in mind?

I would be able to suggest some edits to the background rocks (some tiles are missing anyway), like making sure the base edges never have any transparent parts so there are no gaps between the objects and the tiles?



Also the diagonal crystals confuse me. Are the end tiles the ones which are mirrored? Where would you put them?


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Posted By: Hapiel
Date Posted: 22 February 2017 at 6:12pm
Cart animation has been cut in 2 halves so that characters can be put in. http://www.openpixelproject.com/file-manager/?drawer=sprites*misc - See here

Rail assets have been slightly updated, closer to each other, some minor fixes, reorganization



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