Isometric : Dumbell Alien building

Isometric : Dumbell Alien building

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Pixel Art Details

Isometric : Dumbell Alien building



user
Title: Isometric : Dumbell Alien building
Pixel Artist: Arylic  (Level 4 Lieutenant :: 2303 points)
Posted: 1/29/2009 18:56
Palette: 20 colors
Statistics:  27 comments    2 faves    0 avatars

Well here is my simple entry for the weekly challenge , i have worked hard on it and done my best at doing isometric. Well also this is my first ever try at isometric so i kept it as simple as possible. The building is a small landing station for some alien species and they use a hightech source of some kind of alien goo which power their building and charges their ships.
Also please vote for me in the competition and help me win !

Tool: Gm sprite editor
ref: None

Weekly Challenge: Isometric Alien BuildingWeekly Challenge: Isometric Alien Building

Discussion

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user
Arylic (Level 4 Lieutenant) @ 1/31/2009 19:51
Thanks pixel master. Yeah and i am looking for that re-editing pointers right now so hurry up and tell me the shading pointers please.

user
Pixel_Master (Level 1 Depressed) @ 1/31/2009 19:25
The whole thing is a little funky. Abit of re-editing should do the trick, but I have to admit. It's better than what I could do right now.

user
Arylic (Level 4 Lieutenant) @ 1/31/2009 18:39
Ok ,currently i am using two light source rather then 3 so now basically its the sun and the green circuit slimes. Ok now you tell me all the places which have shading errors and then i will updated it all together because updating one by one is pretty waste work....doing it one at a time is better. . Anymore comments on the shading ?

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skooba-dude (Level 8 Guerrilla) @ 1/31/2009 17:45
Stickman- I was being sarcastic with the 'I only want good comments', notice the XD at the end of the sentence. Thanks for the heads up.

user
Stickman (Level 7 Sheriff) @ 1/31/2009 05:31
@skooba-dude - Saying "I only want good comments" is not going to help you improve your work. You have to be
prepared to take the crits as that's the only way your going to get better on a tricky subject such as iso. You may complain how others go about it but saying "good comments only, because I don't want to hear comments that say certain things in my pic aren't working" isn't going to help anyone. However - I do agree that starting with 1 light source is a good option.

@Arylic - The chair looking structures at the lower base on the building are all the same shade at the moment,. The 2 near the left should probably be lighter in colour, as you have a light source coming from that angle.
The more lightsources you have, the more complicated it gets. You can get away with it on some levels, but with the building being quite large it's a little tricky.
Why not take skooba - dude's advice and start just use 1 lightsource for now (coming from the left) and I reckon you'll get some pretty sweet results, with a difficult shape.

user
skooba-dude (Level 8 Guerrilla) @ 1/31/2009 03:22
I personally think for a first isometric peice, this is probably the most tricky building I could think of to shade, so I can understand the mistakes...As for peoples comments-you either need to really go back to basics and choose 1! light source so you can fix up what most people are trying to tell you.I think if really believe that improving a certain peice on peoples commentes is too hard, then at least write-I only want good comments-, in the description or somethingXD.BTW, it may seem like everyone is ganging up on you but don't worry, we don't hate you. Some people need to remember you are are still new to pixel art, just like me, and need some good comments as well.not pointing any fingers or telling the teacher on anyone.

user
Arylic (Level 4 Lieutenant) @ 1/30/2009 15:42
@ Metaru- Dude i shaded it with my knowledge and if you think it ain't enough then show me a edited version of your shading so i can do the same. Also it ain't the same image i shaded more and added a update. :p

@ gil - Really ? try doing this in isometric yourself , try giving some critics rather then complaining that this should not be accepted.

@ Balamoot - ya..i put a lot of hard work in this and also this is my first isometric pixel art ever, so basically my understanding of it shading might be low. But rather then this people complaining they should atleast show me the way.

user
Balamoot (Level 10 Maniac) @ 1/30/2009 08:46
A big work is done, but the mistakes with shading spoil the image and the design is also questionable here.

user
Gil (Level 6 Major) @ 1/30/2009 07:46
This should not be accepted. Lousy standards here lately...

user
Metaru (Level 8 Brigadier General) @ 1/30/2009 02:59
exactly the same image. i dont see why you uploaded this to the gallery and why it got accepted when it was clearly not finished.

user
Arylic (Level 4 Lieutenant) @ 1/29/2009 23:55
Ok i updated it while adding some more details and animation.

user
Arylic (Level 4 Lieutenant) @ 1/29/2009 22:21
Ok, i if you guys think i am making excuses and all then ill just follow your ways.
I have edited everything scamcore pointed out and r1k and also altered some shadows i am uploading it now tell me what you think ?

user
r1k (Level 1 Rookie) @ 1/29/2009 21:34
I have to agree the shading doesnt make sense in some places.  Like if you have a flat plane without anything casting shadows on it, then there shouldnt be random shadows on that plane.  ON that little detailed thingy which you have coppied about the image (the one at the very top which has 5 copies in the middle), if the 3 in the middle right are underneath the top part which is casting a shadow on them, then why are the top surfaces of them only half way in shadow, when the platform they sit on is fully in shadow?  This is one example of the inconsistant shading, but also to tell you not to just copy that thing, atleast not without altering the shading on them accordingly.  All that said though, this is an improvement over your other work.

user
Metaru (Level 8 Brigadier General) @ 1/29/2009 21:28
no, i have been giving you several advices over time but you just seems to ignore everything as soon as you realise everyone turns agro on you. wich is really bad. not going to spend a single word of effort until you realize you mistakes and for once start working on making something properly instead of just leave everything behind, ignore everyone, and then cover it with your next piece. you''re good at giving excuses for your errors, but you're never up to learn and admit your mistakes. and i dont care if you find me harsh or not, everything you have made so far sucks technique wise, and i hope you really wake up from your fantasy where you think you understand what you're saying.

also, drop the Non Pixel Art, auto resized preview.

user
Arylic (Level 4 Lieutenant) @ 1/29/2009 20:53
Hey metaru also if you think the shading is wrong then show me a edited version of my art and ill consider editing it.

user
Arylic (Level 4 Lieutenant) @ 1/29/2009 20:52
Scamcore - Ok i am working on the errors updating the art soon.
Death-auron - I am welcomed for critics but as i said the shading part is meant to be like that but as for further critics and comments are appreciated. But no shadings please...

user
Death-Auron (Level 1 Rookie) @ 1/29/2009 20:45

well, "no further comments on this" sounds like you dont want to hear more critics. You said yourself that you could improve the shadings... it would be better for you to keep working on this, cus its a LOT better than your previous works (I agree, maybe your made for isometrics.)

Well, im just trying to encourage you to TAKE the advices people give you rather than ignoring them. didnt mean to b rude, i dont like being rude, but you dont seem to really be listening to the advices and counsil everyone gives you.


user
skamocore (Level 11 CEO) @ 1/29/2009 20:39
Aside from stuff that's already been mentioned, there are quite a number of isometric errors/inconsistencies. I have circled some of them. Remember that it's much easier to make errors in iso, since everything needs to be on the correct angle. A lot of your lines are very jaggy.

But as others have said this is definitely an improvement over your older work.

user
Arylic (Level 4 Lieutenant) @ 1/29/2009 20:29
Slemsvamp  -Thanks, and yes maybe i think so.
Death-auron - I could add all that but i would then have to be a landscape. I do now listen to critics and i could improve all the shadings but this was meant to be like this and ill leave it like this. no further comments on this.

user
Death-Auron (Level 1 Rookie) @ 1/29/2009 20:10

well, you should pixel the suns slime and stuff cus its pretty confusing :/ try to apply this, i also have trouble with lighsources (they are my biggest enemies) but im trying to work on it. And it does help to listen to the crits rather than explaining the mistakes :S

sorry if i sound rude, not trying to b.


user
Slemsvamp (Level 6 Serial Killer) @ 1/29/2009 20:07
By far your best peice, mabye you're an isometric kinda guy?

user
Arylic (Level 4 Lieutenant) @ 1/29/2009 20:03
The light source is basically coming from the top left hand conner as the sun and from the front of the building as the moons, but the other bright areas are due to the slime. Now that is not a excuse but a reason. :D

user
jeremy (Level 11 Special Agent) @ 1/29/2009 19:57

That's basically just an excuse for lack of thought and planning. The light seems to come both from the left and above but in some places they are in shadow : /

The general point of posting in the challenge thread is to get crits- which Met gave-  but you just sorta ignore them.


user
Arylic (Level 4 Lieutenant) @ 1/29/2009 19:42
Metaru - hey hey hey...the shadings meant to be like that due to that of the atmosphere... the 3 moons ? the sun ? the slime ? ..... also you are a bit rude ok.

user
Metaru (Level 8 Brigadier General) @ 1/29/2009 19:40
the shading is completely wring, come on, why did this got in.

user
Arylic (Level 4 Lieutenant) @ 1/29/2009 19:23
Thanks, a lot mate. I think i am improving on my pixel art now. :D
Please vote for me in the challenge.

user
A.B. Lazer (Level 2 Flatfoot) @ 1/29/2009 19:20

Woah, it shurely a lot clearer than your previous stuff.


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