C64 Wide Spites

C64 Wide Spites

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Pixel Art Details

C64 Wide Spites



user
Title: C64 Wide Spites
Pixel Artist: Jinn  (Level 11 Godfather :: 39823 points)
Posted: 2/20/2011 21:33
Palette: 17 colors
Statistics:  15 comments    6 faves    0 avatars

My first attempt with C64 wide pixels, not sure if it looks okay tho.

Comments are really apreciated.
Tell me if you can read it alright.

Discussion

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user
Gugaknie (Level 5 Soldier) @ 8/3/2011 10:43

 Não gosto muito dessa tecnica.


user
Jinn (Level 11 Godfather) @ 2/21/2011 14:36

{ Whoa! Thanks a lot A.B!

  I love your edit on her face, especially her mounth (on II).
  I know the white on her left eye may read better, but I still think the blue works well.
  But you are tottaly right about the eyelashes!

  Thank you again! ^^


user
A.B. Lazer (Level 2 Flatfoot) @ 2/21/2011 14:11

I looked in the mirror, and at this angle of body neck and side of the face made straight vertical line right from the point where head is looking right at viewer (rotating it further right kept this effect). That vertical line was on the right compared to vertical line going from the edge (outline) of belly.
Inclination of neck seems to be not sufficient to produce widepixel shift. Rotated and from the side it looks straight enough (but see for yourself).
Here as I understood head is rotated sufficiently to (our) right. I think other viewers haven't noticed second eye and thought that face is looking to the left, so second eye should be on the left side but covered by hair or not present at all. Problem is to make it clear. So we put white to right eye so it is defined as really second eye and eliminate all highlights and details that hinder understanding and could be read other that we want. It makes for edit I. Edit II is variation of face. Third edit which I don't show deals with figure - I upped the waistline by several pixels (making legs longer).
http://www.ljplus.ru/img4/p/i/pinwizz/Jinn_C64_Wide_Spites_edit.gif


user
RaptorFarmer (Level 1 Intern) @ 2/21/2011 13:55

You could probably reduce file size by saving it as a PNG and using a hex editor to change it's hight and width ratios.  That's what I do when I want to make C64 wide pixels, but I'm not so good at pixeling so I never post them.


user
JuninFC (Level 2 Hired Gun) @ 2/21/2011 13:02

ficou mto bom , só esse preto em volta q vc colcou q ficou estranho


user
Jinn (Level 11 Godfather) @ 2/21/2011 10:38

{ Pesquise um pouco sobre Commodore 64 e suas limitações.
   Isso vale para o Planet e para o Drew também. Grato.


user
GustavoLS (Level 2 Flatfoot) @ 2/21/2011 10:29

 Não entendi muito bem o objetivo. :(


user
KalasMannen (Level 1 Rookie) @ 2/21/2011 10:09

A really nice palette! 


user
HotDog (Level 2 Flatfoot) @ 2/21/2011 09:34

 Ótimo, achei um pouco estranho a perspectiva da mulher, mas nada de mais, gostaria que houvesse uma 'turma' de pedreiros do gênero 


user
Jinn (Level 11 Godfather) @ 2/21/2011 08:48

{ I'll refine it (wide to normal) to explain what I did...
   And maybe you can help me to get where I whant.


  Edit: Here: http://i.imgur.com/RF5rh.gif http://i.imgur.com/cmUXE.gif

  Her head was sopposed to be a little turned to right.

 

  Another Edit: Maybe this one could work better? http://i.imgur.com/VDa5y.gif


user
DrewThug (Level 1 Rookie) @ 2/21/2011 08:05

Sinceramente Jinn, esse ficou estranho...


user
Merez (Level 6 Hitman) @ 2/21/2011 08:00

Legal. =)


user
Manupix (Level 11 Godfather) @ 2/21/2011 07:32

The construction man is perfect. The others might have some readability issues (cyclops girl!).


user
A.B. Lazer (Level 2 Flatfoot) @ 2/21/2011 05:35

Werewolf is the best. The rest are perfectly readable, but I think their forms are less refined.
 

Ithink that woman's head should be moved one or two widepixels to the right.
Rotating head a bit and looking into mirror - edge of face (where it connects to ears) and neck will be on one vertical line (as you shown on the worker's sprite). But neck is not necessarily straight, when we are walking it is usually inclined forward, so one widepixel to the right may be good choice.
My previous crits on your work were on the head/neck placing too, so maybe you'll wish to revisit anatomy of that area?
 

 


user
surt (Level 11 Godfather) @ 2/21/2011 04:20

I think it works well with the exception that the chicky looks like a cyclops.


Related & Tags


JinnC64 Sprites Wide Pixels, C64 Wide Spites avatars, C64 Wide Spites icons, C64 Wide Spites pixel art, C64 Wide Spites forum avatars, C64 Wide Spites AOL Buddy Icons

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