Fun16 Test

Fun16 Test

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Pixel Art Details

Fun16 Test



user
Title: Fun16 Test
Pixel Artist: DawnBringer  (Level 10 Maniac :: 28309 points)
Posted: 6/4/2015 12:48
Palette: 16 colors
Statistics:  18 comments    39 faves    0 avatars

Testing the new Fun16 palette. I thought it could be interesting to remap/redraw the Adventurer's Inventory considering that it pushes the DB16 quite far. A couple of new objects also added in order to evaluate a wider spectrum of colors.

Discussion

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user
mambazo (Level 5 Rokkyu) @ 12/19/2018 14:37

Truely a wizard. Hope all is well DB!


user
Erstus (Level 3 Private Eye) @ 6/11/2015 10:45

You've put the spectrum back together to shade that white mushroom. Amazing!


user
carrion (Level 6 Made) @ 6/10/2015 10:22

wow... and what jok said. It reminds a bit of chaos engine game. I'll try to use it somehow.


user
Janinhus (Level 2 Flatfoot) @ 6/10/2015 09:15

why would one carry a palm tree? o.O

but seriously i wish I knew how to mix colors as perfectly as this...


user
jok (Level 11 Master Assassin) @ 6/9/2015 01:58

nice vibrant palette :) gfx looks like from BBrs now :)


user
OTTEROCALYPSE (Level 1 Rookie) @ 6/8/2015 14:39

STOP BEING SUCH A GODDAMN WIZARD, MY BRAIN CAN ONLY HANDLE SO MUCH OF YOUR WITCHCRAFT!

no but seriously man, your stuffs a big inspiration to me keep it up!


user
DawnBringer (Level 10 Maniac) @ 6/8/2015 14:28

And yeah, Dan Malone is the king! Looking back at old Amiga games that I used to think had such great graphics...one finds they are actually pretty crappy. The average PJ'er could improve on 90% of all Amiga games today...but Dan Malone's stuff is still the bomb! I only steal from the best! :D


user
DawnBringer (Level 10 Maniac) @ 6/8/2015 14:19

@Friend: Weaker is a strong word!  

DB16 was focused on having the best possible brightness ramp and interpolations. Fun16 has a wider color-spectrum and more saturation. You can represent more colors with Fun16 but it may not always be as smooth and consistent as DB16. Once you pick a few start parameters; a well balanced palette develops in a rather predestined way. And in the case of Fun16 we ended up with, in contrast to DB16's well-distributed shades, some colorclusters of similar brightness but varying hues. This will allow for many smooth dithers, color-mixes and other effects (hopefully!). Fun16 is a different monster from DB16...go tame it!  

This image shows that the way the colors interact may give the general impression of a slant towards violett/blue (esp. when trying to mix for grayscales)...If there's ever a v2.0 I might make the darkest brown and blue a little more complementary so they'll mix to a little less blue result. The "gray" is also the darkest green and a point in a sequence of alternating hues, it's not really trying to unite anything! ;)


user
DawnBringer (Level 10 Maniac) @ 6/8/2015 13:47

@AshCrimson: It's basically the same principle as dithering; combining colors to produce the impression of another. It can be done on several levels...within a cluster, using colors of similar brightness. In a ramp (AA f.ex) sequencing various hues of changing brightness. F.ex mixing two complementary colors (like red & cyan) will produce a neutral gray. My palettes are designed with this in mind; to allow a maximum of potential mixes & interpolations while still having well ramping archetypical colors as a foundation. As Pheno pointed out: gold is often a bit greenish...and I indeed made the ring extra green to contrast it with the brass of the glasses (which is a bit tricky since the there's no plain medium-brown in Fun16, just an orange). But more specifically...mixing the sand-color with bright-green produces a perfect yellow, and mixing it with the medium-green produces an orange-yellow! Besides it can make art more interesting and varied, not to always pick the first color that comes to mind.


user
SturmgewehrKreuz (Level 4 Lieutenant) @ 6/7/2015 01:39

I wish I was this good. :-)


user
Pheno (Level 4 Button Man) @ 6/6/2015 10:00

Gold tends to have a greenish tint to it. Plus, in pixel art, that makes it easier to distinguish from bronze or brass.


user
Pheno (Level 4 Button Man) @ 6/6/2015 09:57

I love me some bright colors. I'll have to try this out.


user
Pixelart_kid (Level 6 SWAT) @ 6/5/2015 06:19

Nice props, Your style reminds me of the work of Dan Malon, very good.


user
snv (Level 3 Private Eye) @ 6/5/2015 03:21

I love how it is more contrast compared to DB16. I.e. metalic objects look more metallic, while other objects still look more crisp. Although bluish tint makes it colder.


user
Friend (Level 1 Jukyu) @ 6/4/2015 19:49

I find this palette a bit weaker than the db16. I find the yellows too weak, the purple doesn't sit well on the greenish grey. In fact I don't think the grey unifies the palette as well as the db16 neutral tones. 


user
Asmodeusss (Level 1 Rookie) @ 6/4/2015 15:13

That Chaos engine vibe...


user
AshCrimson (Level 3 Private Eye) @ 6/4/2015 13:35

Amazing colours, but i just don't understand the placement of them; to me it seems absurd to put green, blue etc next to yellow to simulate gold; i'd go with orange, or use pink to depict metal. I know it's the result of a limited palette, if you can't tell im pretty bad/ignorant with/about the colour theory.


user
Finlal (Level 11 Special Agent) @ 6/4/2015 13:23

So you stayed in and pixelled.
 


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